functions
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06eeac6043
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@ -1,6 +1,7 @@
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use crate::physics::Body;
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use crate::physics::Body;
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use crate::model_physics::{VirtualMesh,FEV,FaceId};
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use crate::model_physics::{VirtualMesh,FEV,FaceId};
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use crate::integer::{Time,Planar64Vec3};
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use crate::integer::{Time,Planar64,Planar64Vec3};
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use crate::zeroes::zeroes2;
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struct State{
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struct State{
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fev:FEV,
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fev:FEV,
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@ -46,15 +47,15 @@ impl State{
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pub fn predict_collision(mesh:&VirtualMesh,relative_body:&Body,time_limit:Time)->Option<(FaceId,Time)>{
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pub fn predict_collision(mesh:&VirtualMesh,relative_body:&Body,time_limit:Time)->Option<(FaceId,Time)>{
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let mut state=State{
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let mut state=State{
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time:relative_body.time,
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fev:mesh.closest_fev(relative_body.position),
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fev:mesh.closest_fev(relative_body.position),
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time:relative_body.time,
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};
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};
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//it would be possible to write down the point of closest approach...
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//it would be possible to write down the point of closest approach...
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loop{
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loop{
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match state.next_transition(mesh,relative_body,time_limit){
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match state.next_transition(mesh,relative_body,time_limit){
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Transition::Miss=>return None,
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Transition::Miss=>return None,
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Transition::NextState(next_state)=>state=next_state,
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Transition::Next(fev,time)=>(state.fev,state.time)=(fev,time),
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Transition::Hit(hit_face,hit_time)=>return Some((hit_face,hit_time)),
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Transition::Hit(face,time)=>return Some((face,time)),
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}
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}
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}
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}
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}
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}
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