workaround stupid monolith
This commit is contained in:
parent
4998f3803a
commit
bb2a5e2d35
@ -1503,7 +1503,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
(self.move_state,self.body.acceleration)=self.touching.get_move_state(&self.body,&self.models,&self.style,&self.camera,self.controls,&self.next_mouse,self.time);
|
||||
}
|
||||
let a=self.refresh_walk_target();
|
||||
set_acceleration(&mut self.body,&self.touching,&self.models,&style_mesh,a);
|
||||
set_acceleration(&mut self.body,&self.touching,&self.models,&self.style.mesh(),a);
|
||||
},
|
||||
(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
|
Loading…
Reference in New Issue
Block a user