break walking
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@ -1188,14 +1188,12 @@ fn get_walk_state(move_state:&MoveState)->Option<&WalkState>{
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}
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}
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fn jumped_velocity(models:&PhysicsModels,style:&StyleModifiers,walk_state:&WalkState,v:&mut Planar64Vec3)->Planar64Vec3{
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let normal=models.mesh(walk_state.contact.model_id).face_nd(walk_state.contact.face_id).0;
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fn jumped_velocity(models:&PhysicsModels,style:&StyleModifiers,walk_state:&WalkState,v:&mut Planar64Vec3){
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let jump_dir=match &walk_state.jump_direction{
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JumpDirection::FromContactNormal=>normal,
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JumpDirection::FromContactNormal=>models.mesh(walk_state.contact.model_id).face_nd(walk_state.contact.face_id).0,
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&JumpDirection::Exactly(dir)=>dir,
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};
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*v=*v+jump_dir*(style.get_jump_deltav()/jump_dir.length());
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normal
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}
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fn set_position(body:&mut Body,touching:&mut TouchingState,point:Planar64Vec3)->Planar64Vec3{
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@ -1208,26 +1206,40 @@ fn set_position(body:&mut Body,touching:&mut TouchingState,point:Planar64Vec3)->
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//touching.recalculate(body);
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point
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}
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fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,v:Planar64Vec3)->Planar64Vec3{
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fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,v:Planar64Vec3)->bool{
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//This is not correct but is better than what I have
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let mut culled=false;
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touching.contacts.retain(|contact|{
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let n=models.mesh(contact.model_id).face_nd(contact.face_id).0;
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n.dot(v)<=Planar64::ZERO
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let r=n.dot(v)<=Planar64::ZERO;
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if !r{
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culled=true;
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println!("set_velocity_cull contact={:?}",contact);
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}
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r
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});
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set_velocity(body,touching,models,v)
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set_velocity(body,touching,models,v);
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culled
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}
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fn set_velocity(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,mut v:Planar64Vec3)->Planar64Vec3{
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touching.constrain_velocity(&models,&mut v);
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body.velocity=v;
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v
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}
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fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,a:Planar64Vec3)->Planar64Vec3{
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fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,a:Planar64Vec3)->bool{
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//This is not correct but is better than what I have
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let mut culled=false;
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touching.contacts.retain(|contact|{
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let n=models.mesh(contact.model_id).face_nd(contact.face_id).0;
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n.dot(a)<=Planar64::ZERO
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let r=n.dot(a)<=Planar64::ZERO;
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if !r{
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culled=true;
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println!("set_acceleration_cull contact={:?}",contact);
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}
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r
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});
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set_acceleration(body,touching,models,a)
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set_acceleration(body,touching,models,a);
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culled
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}
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fn set_acceleration(body:&mut Body,touching:&TouchingState,models:&PhysicsModels,mut a:Planar64Vec3)->Planar64Vec3{
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touching.constrain_acceleration(&models,&mut a);
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@ -1386,9 +1398,8 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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}
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let calc_move=if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
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if let Some(walk_state)=get_walk_state(&self.move_state){
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let n=jumped_velocity(&self.models,&self.style,walk_state,&mut v);
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set_velocity_cull(&mut self.body,&mut self.touching,&self.models,v);
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Planar64::ZERO<n.dot(v)
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jumped_velocity(&self.models,&self.style,walk_state,&mut v);
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set_velocity_cull(&mut self.body,&mut self.touching,&self.models,v)
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}else{false}
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}else{false};
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match &general.trajectory{
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@ -1436,12 +1447,15 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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PhysicsInstruction::StrafeTick => {
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let camera_mat=self.camera.simulate_move_rotation_y(self.camera.mouse.lerp(&self.next_mouse,self.time).x);
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let control_dir=camera_mat*self.style.get_control_dir(self.controls);
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//normalize but careful for zero
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let d=self.body.velocity.dot(control_dir);
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if d<self.style.mv {
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let v=self.body.velocity+control_dir*(self.style.mv-d);
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//this is wrong but will work ig
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//need to note which push planes activate in push solve and keep those
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set_velocity_cull(&mut self.body,&mut self.touching,&self.models,v);
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if set_velocity_cull(&mut self.body,&mut self.touching,&self.models,v){
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(self.move_state,self.body.acceleration)=self.touching.get_move_state(&self.body,&self.models,&self.style,&self.camera,self.controls,&self.next_mouse,self.time);
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}
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}
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}
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PhysicsInstruction::ReachWalkTargetVelocity => {
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@ -1483,9 +1497,8 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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self.set_control(StyleModifiers::CONTROL_JUMP,s);
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if let Some(walk_state)=get_walk_state(&self.move_state){
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let mut v=self.body.velocity;
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let n=jumped_velocity(&self.models,&self.style,walk_state,&mut v);
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set_velocity_cull(&mut self.body,&mut self.touching,&self.models,v);
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if Planar64::ZERO<n.dot(v){
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jumped_velocity(&self.models,&self.style,walk_state,&mut v);
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if set_velocity_cull(&mut self.body,&mut self.touching,&self.models,v){
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(self.move_state,self.body.acceleration)=self.touching.get_move_state(&self.body,&self.models,&self.style,&self.camera,self.controls,&self.next_mouse,self.time);
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}
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}
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