implement roblox cube texture coordinates
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0913063a00
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@ -5,30 +5,30 @@ pub fn generate_partial_unit_cube(face_transforms:[Option<glam::Affine2>;6])->ob
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let default_polys=[
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let default_polys=[
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// right (1, 0, 0)
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// right (1, 0, 0)
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obj::SimplePolygon(vec![
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obj::SimplePolygon(vec![
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obj::IndexTuple(6,Some(0),Some(0)),
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obj::IndexTuple(6,Some(2),Some(0)),
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obj::IndexTuple(5,Some(1),Some(0)),
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obj::IndexTuple(5,Some(1),Some(0)),
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obj::IndexTuple(2,Some(2),Some(0)),
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obj::IndexTuple(2,Some(0),Some(0)),
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obj::IndexTuple(1,Some(3),Some(0)),
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obj::IndexTuple(1,Some(3),Some(0)),
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]),
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]),
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// top (0, 1, 0)
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// top (0, 1, 0)
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obj::SimplePolygon(vec![
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obj::SimplePolygon(vec![
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obj::IndexTuple(5,Some(1),Some(1)),
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obj::IndexTuple(5,Some(3),Some(1)),
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obj::IndexTuple(4,Some(0),Some(1)),
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obj::IndexTuple(4,Some(2),Some(1)),
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obj::IndexTuple(3,Some(3),Some(1)),
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obj::IndexTuple(3,Some(1),Some(1)),
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obj::IndexTuple(2,Some(2),Some(1)),
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obj::IndexTuple(2,Some(0),Some(1)),
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]),
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]),
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// back (0, 0, 1)
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// back (0, 0, 1)
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obj::SimplePolygon(vec![
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(0),Some(2)),
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obj::IndexTuple(0,Some(3),Some(2)),
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obj::IndexTuple(1,Some(1),Some(2)),
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obj::IndexTuple(1,Some(2),Some(2)),
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obj::IndexTuple(2,Some(2),Some(2)),
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obj::IndexTuple(2,Some(1),Some(2)),
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obj::IndexTuple(3,Some(3),Some(2)),
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obj::IndexTuple(3,Some(0),Some(2)),
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]),
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]),
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// left (-1, 0, 0)
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// left (-1, 0, 0)
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obj::SimplePolygon(vec![
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(0),Some(3)),
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obj::IndexTuple(0,Some(2),Some(3)),
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obj::IndexTuple(3,Some(1),Some(3)),
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obj::IndexTuple(3,Some(1),Some(3)),
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obj::IndexTuple(4,Some(2),Some(3)),
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obj::IndexTuple(4,Some(0),Some(3)),
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obj::IndexTuple(7,Some(3),Some(3)),
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obj::IndexTuple(7,Some(3),Some(3)),
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]),
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]),
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// bottom (0,-1, 0)
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// bottom (0,-1, 0)
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@ -40,10 +40,10 @@ pub fn generate_partial_unit_cube(face_transforms:[Option<glam::Affine2>;6])->ob
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]),
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]),
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// front (0, 0,-1)
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// front (0, 0,-1)
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obj::SimplePolygon(vec![
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obj::SimplePolygon(vec![
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obj::IndexTuple(4,Some(0),Some(5)),
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obj::IndexTuple(4,Some(1),Some(5)),
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obj::IndexTuple(5,Some(1),Some(5)),
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obj::IndexTuple(5,Some(0),Some(5)),
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obj::IndexTuple(6,Some(2),Some(5)),
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obj::IndexTuple(6,Some(3),Some(5)),
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obj::IndexTuple(7,Some(3),Some(5)),
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obj::IndexTuple(7,Some(2),Some(5)),
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]),
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]),
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];
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];
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let default_verts=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
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let default_verts=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
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@ -73,14 +73,14 @@ pub fn generate_partial_unit_cube(face_transforms:[Option<glam::Affine2>;6])->ob
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}
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}
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obj::ObjData{
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obj::ObjData{
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position: vec![
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position: vec![
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[-1.,-1., 1.],//left bottom back
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[-1.,-1., 1.],//0 left bottom back
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[ 1.,-1., 1.],//right bottom back
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[ 1.,-1., 1.],//1 right bottom back
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[ 1., 1., 1.],//right top back
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[ 1., 1., 1.],//2 right top back
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[-1., 1., 1.],//left top back
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[-1., 1., 1.],//3 left top back
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[-1., 1.,-1.],//left top front
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[-1., 1.,-1.],//4 left top front
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[ 1., 1.,-1.],//right top front
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[ 1., 1.,-1.],//5 right top front
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[ 1.,-1.,-1.],//right bottom front
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[ 1.,-1.,-1.],//6 right bottom front
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[-1.,-1.,-1.],//left bottom front
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[-1.,-1.,-1.],//7 left bottom front
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],
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],
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texture: generated_verts,
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texture: generated_verts,
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normal: vec![
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normal: vec![
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