pull apart framework completely
This commit is contained in:
parent
cb6102b9dc
commit
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266
src/framework.rs
266
src/framework.rs
@ -1,266 +0,0 @@
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use winit::{
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event::{self, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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};
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pub trait Example: 'static + Sized {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
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wgpu::DownlevelCapabilities {
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flags: wgpu::DownlevelFlags::empty(),
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shader_model: wgpu::ShaderModel::Sm5,
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..wgpu::DownlevelCapabilities::default()
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}
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}
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fn required_limits() -> wgpu::Limits {
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wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
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}
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}
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struct Setup {
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window: winit::window::Window,
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event_loop: EventLoop<()>,
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instance: wgpu::Instance,
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size: winit::dpi::PhysicalSize<u32>,
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surface: wgpu::Surface,
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adapter: wgpu::Adapter,
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device: wgpu::Device,
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queue: wgpu::Queue,
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}
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fn setup<E: Example>(title: &str) -> Setup {
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let event_loop = EventLoop::new();
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let mut builder = winit::window::WindowBuilder::new();
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builder = builder.with_title(title);
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#[cfg(windows_OFF)] // TODO
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{
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use winit::platform::windows::WindowBuilderExtWindows;
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builder = builder.with_no_redirection_bitmap(true);
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}
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let window = builder.build(&event_loop).unwrap();
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println!("Initializing the surface...");
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let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
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let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends,
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dx12_shader_compiler,
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});
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let size = window.inner_size();
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let surface=unsafe{instance.create_surface(&window)}.unwrap();
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let adapter;
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let optional_features = E::optional_features();
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let required_features = E::required_features();
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//no helper function smh gotta write it myself
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let adapters = instance.enumerate_adapters(backends);
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let mut chosen_adapter = None;
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let mut chosen_adapter_score=0;
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for adapter in adapters {
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if !adapter.is_surface_supported(&surface) {
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continue;
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}
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let score=match adapter.get_info().device_type{
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wgpu::DeviceType::IntegratedGpu=>3,
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wgpu::DeviceType::DiscreteGpu=>4,
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wgpu::DeviceType::VirtualGpu=>2,
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wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
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};
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let adapter_features = adapter.features();
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if chosen_adapter_score<score&&adapter_features.contains(required_features) {
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chosen_adapter_score=score;
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chosen_adapter=Some(adapter);
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}
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}
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if let Some(maybe_chosen_adapter) = chosen_adapter{
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adapter=maybe_chosen_adapter;
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}else{
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panic!("No suitable GPU adapters found on the system!");
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}
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let adapter_info = adapter.get_info();
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println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
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let required_downlevel_capabilities = E::required_downlevel_capabilities();
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let downlevel_capabilities = adapter.get_downlevel_capabilities();
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assert!(
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downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
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"Adapter does not support the minimum shader model required to run this example: {:?}",
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required_downlevel_capabilities.shader_model
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);
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assert!(
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downlevel_capabilities
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.flags
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.contains(required_downlevel_capabilities.flags),
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"Adapter does not support the downlevel capabilities required to run this example: {:?}",
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required_downlevel_capabilities.flags - downlevel_capabilities.flags
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);
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// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
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let needed_limits = E::required_limits().using_resolution(adapter.limits());
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let trace_dir = std::env::var("WGPU_TRACE");
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let (device, queue) = pollster::block_on(adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: (optional_features & adapter.features()) | required_features,
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limits: needed_limits,
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},
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trace_dir.ok().as_ref().map(std::path::Path::new),
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))
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.expect("Unable to find a suitable GPU adapter!");
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Setup {
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window,
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event_loop,
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instance,
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size,
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surface,
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adapter,
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device,
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queue,
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}
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}
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fn start<E: Example>(
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Setup{
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window,
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event_loop,
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instance,
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size,
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surface,
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adapter,
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device,
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queue,
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}: Setup,
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) {
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let mut config = surface
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.get_default_config(&adapter, size.width, size.height)
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.expect("Surface isn't supported by the adapter.");
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let surface_view_format = config.format.add_srgb_suffix();
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config.view_formats.push(surface_view_format);
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surface.configure(&device, &config);
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println!("Initializing the example...");
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let mut example=E::init();
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println!("Entering render loop...");
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event_loop.run(move |event, _, control_flow| {
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let _ = (&instance, &adapter); // force ownership by the closure
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*control_flow = if cfg!(feature = "metal-auto-capture") {
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ControlFlow::Exit
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} else {
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ControlFlow::Poll
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};
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match event {
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event::Event::RedrawEventsCleared => {
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window.request_redraw();
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}
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event::Event::WindowEvent {
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event:
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WindowEvent::Resized(size)
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| WindowEvent::ScaleFactorChanged {
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new_inner_size: &mut size,
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..
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},
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..
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} => {
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// Once winit is fixed, the detection conditions here can be removed.
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// https://github.com/rust-windowing/winit/issues/2876
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// this has been fixed if I update winit (remove the if statement and only use the else case)
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let max_dimension = adapter.limits().max_texture_dimension_2d;
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if size.width > max_dimension || size.height > max_dimension {
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println!(
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"The resizing size {:?} exceeds the limit of {}.",
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size,
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max_dimension
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);
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} else {
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println!("Resizing to {:?}", size);
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config.width = size.width.max(1);
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config.height = size.height.max(1);
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example.resize(&config, &device, &queue);
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surface.configure(&device, &config);
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}
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}
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event::Event::WindowEvent { event, .. } => match event {
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WindowEvent::KeyboardInput {
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input:
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event::KeyboardInput {
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virtual_keycode: Some(event::VirtualKeyCode::Escape),
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state: event::ElementState::Pressed,
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..
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},
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..
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}
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| WindowEvent::CloseRequested => {
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*control_flow = ControlFlow::Exit;
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}
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WindowEvent::KeyboardInput {
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input:
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event::KeyboardInput {
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virtual_keycode: Some(event::VirtualKeyCode::Scroll),
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state: event::ElementState::Pressed,
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..
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},
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..
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} => {
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println!("{:#?}", instance.generate_report());
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}
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_ => {
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example.update(&window,&device,&queue,event);
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}
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},
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event::Event::DeviceEvent {
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event,
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..
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} => {
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example.device_event(&window,event);
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},
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event::Event::RedrawRequested(_) => {
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let frame = match surface.get_current_texture() {
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Ok(frame) => frame,
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Err(_) => {
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surface.configure(&device, &config);
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surface
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.get_current_texture()
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.expect("Failed to acquire next surface texture!")
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}
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};
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let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
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format: Some(surface_view_format),
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..wgpu::TextureViewDescriptor::default()
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});
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example.render(&view, &device, &queue);
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frame.present();
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}
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_ => {}
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}
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});
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}
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pub fn run<E: Example>(title: &str) {
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let setup = setup::<E>(title);
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start::<E>(setup);
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}
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@ -454,7 +454,7 @@ impl GraphicsState{
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//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
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let mut model_count=0;
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let mut instance_count=0;
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let uniform_buffer_binding_size=<GlobalState as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
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let uniform_buffer_binding_size=crate::graphics_context::required_limits().max_uniform_buffer_binding_size as usize;
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let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
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self.models.reserve(models.len());
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for model in models.into_iter() {
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312
src/graphics_context.rs
Normal file
312
src/graphics_context.rs
Normal file
@ -0,0 +1,312 @@
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fn optional_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
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wgpu::DownlevelCapabilities {
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flags: wgpu::DownlevelFlags::empty(),
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shader_model: wgpu::ShaderModel::Sm5,
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..wgpu::DownlevelCapabilities::default()
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}
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}
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pub fn required_limits() -> wgpu::Limits {
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wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
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}
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struct GraphicsContextPartial1{
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backends:wgpu::Backends,
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instance:wgpu::Instance,
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}
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fn create_instance()->GraphicsContextPartial1{
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let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
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let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
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GraphicsContextPartial1{
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backends,
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instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
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backends,
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dx12_shader_compiler,
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}),
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}
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}
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impl GraphicsContextPartial1{
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fn create_surface(self,window:&winit::window::Window)->Result<GraphicsContextPartial2,wgpu::CreateSurfaceError>{
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Ok(GraphicsContextPartial2{
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backends:self.backends,
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instance:self.instance,
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surface:unsafe{self.instance.create_surface(window)}?
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})
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}
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}
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struct GraphicsContextPartial2{
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backends:wgpu::Backends,
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instance:wgpu::Instance,
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surface:wgpu::Surface,
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}
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impl GraphicsContextPartial2{
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fn pick_adapter(self)->GraphicsContextPartial3{
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let adapter;
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let optional_features=optional_features();
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let required_features=required_features();
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//no helper function smh gotta write it myself
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let adapters=self.instance.enumerate_adapters(self.backends);
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let mut chosen_adapter=None;
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let mut chosen_adapter_score=0;
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for adapter in adapters {
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if !adapter.is_surface_supported(&self.surface) {
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continue;
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}
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let score=match adapter.get_info().device_type{
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wgpu::DeviceType::IntegratedGpu=>3,
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wgpu::DeviceType::DiscreteGpu=>4,
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wgpu::DeviceType::VirtualGpu=>2,
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wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
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};
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let adapter_features=adapter.features();
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if chosen_adapter_score<score&&adapter_features.contains(required_features) {
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chosen_adapter_score=score;
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chosen_adapter=Some(adapter);
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}
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}
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if let Some(maybe_chosen_adapter)=chosen_adapter{
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adapter=maybe_chosen_adapter;
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}else{
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panic!("No suitable GPU adapters found on the system!");
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}
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let adapter_info=adapter.get_info();
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println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
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let required_downlevel_capabilities=required_downlevel_capabilities();
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let downlevel_capabilities=adapter.get_downlevel_capabilities();
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assert!(
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downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
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"Adapter does not support the minimum shader model required to run this example: {:?}",
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required_downlevel_capabilities.shader_model
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);
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assert!(
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downlevel_capabilities
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.flags
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.contains(required_downlevel_capabilities.flags),
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"Adapter does not support the downlevel capabilities required to run this example: {:?}",
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required_downlevel_capabilities.flags - downlevel_capabilities.flags
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);
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GraphicsContextPartial3{
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instance:self.instance,
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surface:self.surface,
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adapter,
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}
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}
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}
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struct GraphicsContextPartial3{
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instance:wgpu::Instance,
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surface:wgpu::Surface,
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adapter:wgpu::Adapter,
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}
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impl GraphicsContextPartial3{
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fn request_device(self)->GraphicsContextPartial4{
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let optional_features=optional_features();
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let required_features=required_features();
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// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
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let needed_limits = required_limits().using_resolution(self.adapter.limits());
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let trace_dir = std::env::var("WGPU_TRACE");
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let (device, queue) = pollster::block_on(self.adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: (optional_features & self.adapter.features()) | required_features,
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limits: needed_limits,
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},
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trace_dir.ok().as_ref().map(std::path::Path::new),
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))
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.expect("Unable to find a suitable GPU adapter!");
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GraphicsContextPartial4{
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instance:self.instance,
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surface:self.surface,
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adapter:self.adapter,
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device,
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queue,
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}
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}
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}
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struct GraphicsContextPartial4{
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instance:wgpu::Instance,
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surface:wgpu::Surface,
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adapter:wgpu::Adapter,
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device:wgpu::Device,
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queue:wgpu::Queue,
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}
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impl GraphicsContextPartial4{
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fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->GraphicsContext{
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let mut config = self.surface
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.get_default_config(&self.adapter, size.width, size.height)
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.expect("Surface isn't supported by the adapter.");
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let surface_view_format = config.format.add_srgb_suffix();
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config.view_formats.push(surface_view_format);
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self.surface.configure(&self.device, &config);
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GraphicsContext{
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instance:self.instance,
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surface:self.surface,
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adapter:self.adapter,
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device:self.device,
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queue:self.queue,
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config,
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}
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}
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}
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struct GraphicsContext{
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instance:wgpu::Instance,
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surface:wgpu::Surface,
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adapter:wgpu::Adapter,
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device:wgpu::Device,
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queue:wgpu::Queue,
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config:wgpu::SurfaceConfiguration,
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}
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pub fn setup(title:&str)->GraphicsContextSetup{
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let event_loop=winit::event_loop::EventLoop::new();
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let window=crate::window::WindowState::create_window(title,&event_loop).unwrap();
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println!("Initializing the surface...");
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let partial_1=create_instance();
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let partial_2=partial_1.create_surface(&window).unwrap();
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let partial_3=partial_2.pick_adapter();
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let partial_4=partial_3.request_device();
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GraphicsContextSetup{
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window,
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event_loop,
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partial_graphics_context:partial_4,
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}
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}
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struct GraphicsContextSetup{
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window: winit::window::Window,
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event_loop:winit::event_loop::EventLoop<()>,
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partial_graphics_context:crate::graphics_context::GraphicsContextPartial4,
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}
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impl GraphicsContextSetup{
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pub fn start(self){
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let size = self.window.inner_size();
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let graphics_context=self.partial_graphics_context.configure_surface(&size);
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|
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println!("Initializing global state...");
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let mut example=GlobalState::init();
|
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|
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println!("Entering render loop...");
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event_loop.run(move |event, _, control_flow| {
|
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let _ = (&instance, &adapter); // force ownership by the closure
|
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*control_flow = if cfg!(feature = "metal-auto-capture") {
|
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ControlFlow::Exit
|
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} else {
|
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ControlFlow::Poll
|
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};
|
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match event {
|
||||
event::Event::RedrawEventsCleared => {
|
||||
window.request_redraw();
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::Resized(size)
|
||||
| WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size: &mut size,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
// Once winit is fixed, the detection conditions here can be removed.
|
||||
// https://github.com/rust-windowing/winit/issues/2876
|
||||
// this has been fixed if I update winit (remove the if statement and only use the else case)
|
||||
let max_dimension = adapter.limits().max_texture_dimension_2d;
|
||||
if size.width > max_dimension || size.height > max_dimension {
|
||||
println!(
|
||||
"The resizing size {:?} exceeds the limit of {}.",
|
||||
size,
|
||||
max_dimension
|
||||
);
|
||||
} else {
|
||||
println!("Resizing to {:?}", size);
|
||||
config.width = size.width.max(1);
|
||||
config.height = size.height.max(1);
|
||||
example.resize(&config, &device, &queue);
|
||||
surface.configure(&device, &config);
|
||||
}
|
||||
}
|
||||
event::Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::Escape),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}
|
||||
| WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::Scroll),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
println!("{:#?}", instance.generate_report());
|
||||
}
|
||||
_ => {
|
||||
example.update(&window,&device,&queue,event);
|
||||
}
|
||||
},
|
||||
event::Event::DeviceEvent {
|
||||
event,
|
||||
..
|
||||
} => {
|
||||
example.device_event(&window,event);
|
||||
},
|
||||
event::Event::RedrawRequested(_) => {
|
||||
|
||||
let frame = match surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(_) => {
|
||||
surface.configure(&device, &config);
|
||||
surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
format: Some(surface_view_format),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
example.render(&view, &device, &queue);
|
||||
|
||||
frame.present();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
27
src/main.rs
27
src/main.rs
@ -6,19 +6,19 @@ use instruction::{TimedInstruction, InstructionConsumer};
|
||||
mod bvh;
|
||||
mod aabb;
|
||||
mod model;
|
||||
mod model_graphics;
|
||||
mod zeroes;
|
||||
mod window;
|
||||
mod worker;
|
||||
mod zeroes;
|
||||
mod integer;
|
||||
mod physics;
|
||||
mod graphics;
|
||||
mod settings;
|
||||
mod framework;
|
||||
mod primitives;
|
||||
mod instruction;
|
||||
mod load_roblox;
|
||||
mod render_thread;
|
||||
mod window;
|
||||
mod model_graphics;
|
||||
mod graphics_context;
|
||||
|
||||
|
||||
pub struct GlobalState{
|
||||
@ -83,17 +83,7 @@ fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
|
||||
}
|
||||
}
|
||||
|
||||
impl framework::Example for GlobalState {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
}
|
||||
fn required_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
}
|
||||
fn required_limits() -> wgpu::Limits {
|
||||
wgpu::Limits::default() //framework.rs was using goofy limits that caused me a multi-day headache
|
||||
}
|
||||
impl GlobalState {
|
||||
fn init() -> Self {
|
||||
//wee
|
||||
let user_settings=settings::read_user_settings();
|
||||
@ -322,9 +312,6 @@ impl framework::Example for GlobalState {
|
||||
}
|
||||
|
||||
fn main(){
|
||||
framework::run::<GlobalState>(
|
||||
format!("Strafe Client v{}",
|
||||
env!("CARGO_PKG_VERSION")
|
||||
).as_str()
|
||||
);
|
||||
let title=format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")).as_str();
|
||||
graphics_context::setup(title).start();
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
struct WindowState{
|
||||
pub struct WindowState{
|
||||
//ok
|
||||
}
|
||||
impl WindowState{
|
||||
@ -6,4 +6,14 @@ impl WindowState{
|
||||
fn update(&mut self, window: &winit::window::Window, event: WindowEvent);
|
||||
fn device_event(&mut self, window: &winit::window::Window, event: DeviceEvent);
|
||||
fn render(&self);
|
||||
pub fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder = builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
builder.build(event_loop)
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user