pull apart framework completely
This commit is contained in:
parent
cb6102b9dc
commit
b55a35c488
266
src/framework.rs
266
src/framework.rs
@ -1,266 +0,0 @@
|
|||||||
use winit::{
|
|
||||||
event::{self, WindowEvent},
|
|
||||||
event_loop::{ControlFlow, EventLoop},
|
|
||||||
};
|
|
||||||
|
|
||||||
pub trait Example: 'static + Sized {
|
|
||||||
fn optional_features() -> wgpu::Features {
|
|
||||||
wgpu::Features::empty()
|
|
||||||
}
|
|
||||||
fn required_features() -> wgpu::Features {
|
|
||||||
wgpu::Features::empty()
|
|
||||||
}
|
|
||||||
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
|
||||||
wgpu::DownlevelCapabilities {
|
|
||||||
flags: wgpu::DownlevelFlags::empty(),
|
|
||||||
shader_model: wgpu::ShaderModel::Sm5,
|
|
||||||
..wgpu::DownlevelCapabilities::default()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn required_limits() -> wgpu::Limits {
|
|
||||||
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Setup {
|
|
||||||
window: winit::window::Window,
|
|
||||||
event_loop: EventLoop<()>,
|
|
||||||
instance: wgpu::Instance,
|
|
||||||
size: winit::dpi::PhysicalSize<u32>,
|
|
||||||
surface: wgpu::Surface,
|
|
||||||
adapter: wgpu::Adapter,
|
|
||||||
device: wgpu::Device,
|
|
||||||
queue: wgpu::Queue,
|
|
||||||
}
|
|
||||||
|
|
||||||
fn setup<E: Example>(title: &str) -> Setup {
|
|
||||||
let event_loop = EventLoop::new();
|
|
||||||
let mut builder = winit::window::WindowBuilder::new();
|
|
||||||
builder = builder.with_title(title);
|
|
||||||
#[cfg(windows_OFF)] // TODO
|
|
||||||
{
|
|
||||||
use winit::platform::windows::WindowBuilderExtWindows;
|
|
||||||
builder = builder.with_no_redirection_bitmap(true);
|
|
||||||
}
|
|
||||||
let window = builder.build(&event_loop).unwrap();
|
|
||||||
|
|
||||||
|
|
||||||
println!("Initializing the surface...");
|
|
||||||
|
|
||||||
let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
|
||||||
let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
|
||||||
|
|
||||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
|
||||||
backends,
|
|
||||||
dx12_shader_compiler,
|
|
||||||
});
|
|
||||||
|
|
||||||
let size = window.inner_size();
|
|
||||||
|
|
||||||
let surface=unsafe{instance.create_surface(&window)}.unwrap();
|
|
||||||
|
|
||||||
let adapter;
|
|
||||||
|
|
||||||
let optional_features = E::optional_features();
|
|
||||||
let required_features = E::required_features();
|
|
||||||
|
|
||||||
//no helper function smh gotta write it myself
|
|
||||||
let adapters = instance.enumerate_adapters(backends);
|
|
||||||
|
|
||||||
let mut chosen_adapter = None;
|
|
||||||
let mut chosen_adapter_score=0;
|
|
||||||
for adapter in adapters {
|
|
||||||
if !adapter.is_surface_supported(&surface) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let score=match adapter.get_info().device_type{
|
|
||||||
wgpu::DeviceType::IntegratedGpu=>3,
|
|
||||||
wgpu::DeviceType::DiscreteGpu=>4,
|
|
||||||
wgpu::DeviceType::VirtualGpu=>2,
|
|
||||||
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
|
||||||
};
|
|
||||||
|
|
||||||
let adapter_features = adapter.features();
|
|
||||||
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
|
||||||
chosen_adapter_score=score;
|
|
||||||
chosen_adapter=Some(adapter);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if let Some(maybe_chosen_adapter) = chosen_adapter{
|
|
||||||
adapter=maybe_chosen_adapter;
|
|
||||||
}else{
|
|
||||||
panic!("No suitable GPU adapters found on the system!");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
let adapter_info = adapter.get_info();
|
|
||||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
|
||||||
|
|
||||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
|
||||||
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
|
||||||
assert!(
|
|
||||||
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
|
||||||
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
|
||||||
required_downlevel_capabilities.shader_model
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
downlevel_capabilities
|
|
||||||
.flags
|
|
||||||
.contains(required_downlevel_capabilities.flags),
|
|
||||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
|
||||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
|
||||||
);
|
|
||||||
|
|
||||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
|
||||||
let needed_limits = E::required_limits().using_resolution(adapter.limits());
|
|
||||||
|
|
||||||
let trace_dir = std::env::var("WGPU_TRACE");
|
|
||||||
let (device, queue) = pollster::block_on(adapter
|
|
||||||
.request_device(
|
|
||||||
&wgpu::DeviceDescriptor {
|
|
||||||
label: None,
|
|
||||||
features: (optional_features & adapter.features()) | required_features,
|
|
||||||
limits: needed_limits,
|
|
||||||
},
|
|
||||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
|
||||||
))
|
|
||||||
.expect("Unable to find a suitable GPU adapter!");
|
|
||||||
|
|
||||||
Setup {
|
|
||||||
window,
|
|
||||||
event_loop,
|
|
||||||
instance,
|
|
||||||
size,
|
|
||||||
surface,
|
|
||||||
adapter,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn start<E: Example>(
|
|
||||||
Setup{
|
|
||||||
window,
|
|
||||||
event_loop,
|
|
||||||
instance,
|
|
||||||
size,
|
|
||||||
surface,
|
|
||||||
adapter,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
}: Setup,
|
|
||||||
) {
|
|
||||||
let mut config = surface
|
|
||||||
.get_default_config(&adapter, size.width, size.height)
|
|
||||||
.expect("Surface isn't supported by the adapter.");
|
|
||||||
let surface_view_format = config.format.add_srgb_suffix();
|
|
||||||
config.view_formats.push(surface_view_format);
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
|
|
||||||
println!("Initializing the example...");
|
|
||||||
let mut example=E::init();
|
|
||||||
|
|
||||||
println!("Entering render loop...");
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
|
||||||
let _ = (&instance, &adapter); // force ownership by the closure
|
|
||||||
*control_flow = if cfg!(feature = "metal-auto-capture") {
|
|
||||||
ControlFlow::Exit
|
|
||||||
} else {
|
|
||||||
ControlFlow::Poll
|
|
||||||
};
|
|
||||||
match event {
|
|
||||||
event::Event::RedrawEventsCleared => {
|
|
||||||
window.request_redraw();
|
|
||||||
}
|
|
||||||
event::Event::WindowEvent {
|
|
||||||
event:
|
|
||||||
WindowEvent::Resized(size)
|
|
||||||
| WindowEvent::ScaleFactorChanged {
|
|
||||||
new_inner_size: &mut size,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
// Once winit is fixed, the detection conditions here can be removed.
|
|
||||||
// https://github.com/rust-windowing/winit/issues/2876
|
|
||||||
// this has been fixed if I update winit (remove the if statement and only use the else case)
|
|
||||||
let max_dimension = adapter.limits().max_texture_dimension_2d;
|
|
||||||
if size.width > max_dimension || size.height > max_dimension {
|
|
||||||
println!(
|
|
||||||
"The resizing size {:?} exceeds the limit of {}.",
|
|
||||||
size,
|
|
||||||
max_dimension
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
println!("Resizing to {:?}", size);
|
|
||||||
config.width = size.width.max(1);
|
|
||||||
config.height = size.height.max(1);
|
|
||||||
example.resize(&config, &device, &queue);
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
event::Event::WindowEvent { event, .. } => match event {
|
|
||||||
WindowEvent::KeyboardInput {
|
|
||||||
input:
|
|
||||||
event::KeyboardInput {
|
|
||||||
virtual_keycode: Some(event::VirtualKeyCode::Escape),
|
|
||||||
state: event::ElementState::Pressed,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
}
|
|
||||||
| WindowEvent::CloseRequested => {
|
|
||||||
*control_flow = ControlFlow::Exit;
|
|
||||||
}
|
|
||||||
WindowEvent::KeyboardInput {
|
|
||||||
input:
|
|
||||||
event::KeyboardInput {
|
|
||||||
virtual_keycode: Some(event::VirtualKeyCode::Scroll),
|
|
||||||
state: event::ElementState::Pressed,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
println!("{:#?}", instance.generate_report());
|
|
||||||
}
|
|
||||||
_ => {
|
|
||||||
example.update(&window,&device,&queue,event);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
event::Event::DeviceEvent {
|
|
||||||
event,
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
example.device_event(&window,event);
|
|
||||||
},
|
|
||||||
event::Event::RedrawRequested(_) => {
|
|
||||||
|
|
||||||
let frame = match surface.get_current_texture() {
|
|
||||||
Ok(frame) => frame,
|
|
||||||
Err(_) => {
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
surface
|
|
||||||
.get_current_texture()
|
|
||||||
.expect("Failed to acquire next surface texture!")
|
|
||||||
}
|
|
||||||
};
|
|
||||||
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
|
||||||
format: Some(surface_view_format),
|
|
||||||
..wgpu::TextureViewDescriptor::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
example.render(&view, &device, &queue);
|
|
||||||
|
|
||||||
frame.present();
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn run<E: Example>(title: &str) {
|
|
||||||
let setup = setup::<E>(title);
|
|
||||||
start::<E>(setup);
|
|
||||||
}
|
|
@ -454,7 +454,7 @@ impl GraphicsState{
|
|||||||
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
|
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
|
||||||
let mut model_count=0;
|
let mut model_count=0;
|
||||||
let mut instance_count=0;
|
let mut instance_count=0;
|
||||||
let uniform_buffer_binding_size=<GlobalState as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
|
let uniform_buffer_binding_size=crate::graphics_context::required_limits().max_uniform_buffer_binding_size as usize;
|
||||||
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
|
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
|
||||||
self.models.reserve(models.len());
|
self.models.reserve(models.len());
|
||||||
for model in models.into_iter() {
|
for model in models.into_iter() {
|
||||||
|
312
src/graphics_context.rs
Normal file
312
src/graphics_context.rs
Normal file
@ -0,0 +1,312 @@
|
|||||||
|
fn optional_features() -> wgpu::Features {
|
||||||
|
wgpu::Features::empty()
|
||||||
|
}
|
||||||
|
fn required_features() -> wgpu::Features {
|
||||||
|
wgpu::Features::empty()
|
||||||
|
}
|
||||||
|
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
||||||
|
wgpu::DownlevelCapabilities {
|
||||||
|
flags: wgpu::DownlevelFlags::empty(),
|
||||||
|
shader_model: wgpu::ShaderModel::Sm5,
|
||||||
|
..wgpu::DownlevelCapabilities::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn required_limits() -> wgpu::Limits {
|
||||||
|
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GraphicsContextPartial1{
|
||||||
|
backends:wgpu::Backends,
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
}
|
||||||
|
fn create_instance()->GraphicsContextPartial1{
|
||||||
|
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||||
|
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
||||||
|
GraphicsContextPartial1{
|
||||||
|
backends,
|
||||||
|
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
|
||||||
|
backends,
|
||||||
|
dx12_shader_compiler,
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl GraphicsContextPartial1{
|
||||||
|
fn create_surface(self,window:&winit::window::Window)->Result<GraphicsContextPartial2,wgpu::CreateSurfaceError>{
|
||||||
|
Ok(GraphicsContextPartial2{
|
||||||
|
backends:self.backends,
|
||||||
|
instance:self.instance,
|
||||||
|
surface:unsafe{self.instance.create_surface(window)}?
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct GraphicsContextPartial2{
|
||||||
|
backends:wgpu::Backends,
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
surface:wgpu::Surface,
|
||||||
|
}
|
||||||
|
impl GraphicsContextPartial2{
|
||||||
|
fn pick_adapter(self)->GraphicsContextPartial3{
|
||||||
|
let adapter;
|
||||||
|
|
||||||
|
let optional_features=optional_features();
|
||||||
|
let required_features=required_features();
|
||||||
|
|
||||||
|
//no helper function smh gotta write it myself
|
||||||
|
let adapters=self.instance.enumerate_adapters(self.backends);
|
||||||
|
|
||||||
|
let mut chosen_adapter=None;
|
||||||
|
let mut chosen_adapter_score=0;
|
||||||
|
for adapter in adapters {
|
||||||
|
if !adapter.is_surface_supported(&self.surface) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let score=match adapter.get_info().device_type{
|
||||||
|
wgpu::DeviceType::IntegratedGpu=>3,
|
||||||
|
wgpu::DeviceType::DiscreteGpu=>4,
|
||||||
|
wgpu::DeviceType::VirtualGpu=>2,
|
||||||
|
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||||
|
};
|
||||||
|
|
||||||
|
let adapter_features=adapter.features();
|
||||||
|
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||||
|
chosen_adapter_score=score;
|
||||||
|
chosen_adapter=Some(adapter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(maybe_chosen_adapter)=chosen_adapter{
|
||||||
|
adapter=maybe_chosen_adapter;
|
||||||
|
}else{
|
||||||
|
panic!("No suitable GPU adapters found on the system!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
let adapter_info=adapter.get_info();
|
||||||
|
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||||
|
|
||||||
|
let required_downlevel_capabilities=required_downlevel_capabilities();
|
||||||
|
let downlevel_capabilities=adapter.get_downlevel_capabilities();
|
||||||
|
assert!(
|
||||||
|
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
||||||
|
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
||||||
|
required_downlevel_capabilities.shader_model
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
downlevel_capabilities
|
||||||
|
.flags
|
||||||
|
.contains(required_downlevel_capabilities.flags),
|
||||||
|
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||||
|
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||||
|
);
|
||||||
|
GraphicsContextPartial3{
|
||||||
|
instance:self.instance,
|
||||||
|
surface:self.surface,
|
||||||
|
adapter,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct GraphicsContextPartial3{
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
surface:wgpu::Surface,
|
||||||
|
adapter:wgpu::Adapter,
|
||||||
|
}
|
||||||
|
impl GraphicsContextPartial3{
|
||||||
|
fn request_device(self)->GraphicsContextPartial4{
|
||||||
|
let optional_features=optional_features();
|
||||||
|
let required_features=required_features();
|
||||||
|
|
||||||
|
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||||
|
let needed_limits = required_limits().using_resolution(self.adapter.limits());
|
||||||
|
|
||||||
|
let trace_dir = std::env::var("WGPU_TRACE");
|
||||||
|
let (device, queue) = pollster::block_on(self.adapter
|
||||||
|
.request_device(
|
||||||
|
&wgpu::DeviceDescriptor {
|
||||||
|
label: None,
|
||||||
|
features: (optional_features & self.adapter.features()) | required_features,
|
||||||
|
limits: needed_limits,
|
||||||
|
},
|
||||||
|
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||||
|
))
|
||||||
|
.expect("Unable to find a suitable GPU adapter!");
|
||||||
|
|
||||||
|
GraphicsContextPartial4{
|
||||||
|
instance:self.instance,
|
||||||
|
surface:self.surface,
|
||||||
|
adapter:self.adapter,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct GraphicsContextPartial4{
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
surface:wgpu::Surface,
|
||||||
|
adapter:wgpu::Adapter,
|
||||||
|
device:wgpu::Device,
|
||||||
|
queue:wgpu::Queue,
|
||||||
|
}
|
||||||
|
impl GraphicsContextPartial4{
|
||||||
|
fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->GraphicsContext{
|
||||||
|
let mut config = self.surface
|
||||||
|
.get_default_config(&self.adapter, size.width, size.height)
|
||||||
|
.expect("Surface isn't supported by the adapter.");
|
||||||
|
let surface_view_format = config.format.add_srgb_suffix();
|
||||||
|
config.view_formats.push(surface_view_format);
|
||||||
|
self.surface.configure(&self.device, &config);
|
||||||
|
|
||||||
|
GraphicsContext{
|
||||||
|
instance:self.instance,
|
||||||
|
surface:self.surface,
|
||||||
|
adapter:self.adapter,
|
||||||
|
device:self.device,
|
||||||
|
queue:self.queue,
|
||||||
|
config,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct GraphicsContext{
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
surface:wgpu::Surface,
|
||||||
|
adapter:wgpu::Adapter,
|
||||||
|
device:wgpu::Device,
|
||||||
|
queue:wgpu::Queue,
|
||||||
|
config:wgpu::SurfaceConfiguration,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn setup(title:&str)->GraphicsContextSetup{
|
||||||
|
let event_loop=winit::event_loop::EventLoop::new();
|
||||||
|
|
||||||
|
let window=crate::window::WindowState::create_window(title,&event_loop).unwrap();
|
||||||
|
|
||||||
|
println!("Initializing the surface...");
|
||||||
|
|
||||||
|
let partial_1=create_instance();
|
||||||
|
|
||||||
|
let partial_2=partial_1.create_surface(&window).unwrap();
|
||||||
|
|
||||||
|
let partial_3=partial_2.pick_adapter();
|
||||||
|
|
||||||
|
let partial_4=partial_3.request_device();
|
||||||
|
|
||||||
|
GraphicsContextSetup{
|
||||||
|
window,
|
||||||
|
event_loop,
|
||||||
|
partial_graphics_context:partial_4,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GraphicsContextSetup{
|
||||||
|
window: winit::window::Window,
|
||||||
|
event_loop:winit::event_loop::EventLoop<()>,
|
||||||
|
partial_graphics_context:crate::graphics_context::GraphicsContextPartial4,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GraphicsContextSetup{
|
||||||
|
pub fn start(self){
|
||||||
|
let size = self.window.inner_size();
|
||||||
|
|
||||||
|
let graphics_context=self.partial_graphics_context.configure_surface(&size);
|
||||||
|
|
||||||
|
println!("Initializing global state...");
|
||||||
|
let mut example=GlobalState::init();
|
||||||
|
|
||||||
|
println!("Entering render loop...");
|
||||||
|
event_loop.run(move |event, _, control_flow| {
|
||||||
|
let _ = (&instance, &adapter); // force ownership by the closure
|
||||||
|
*control_flow = if cfg!(feature = "metal-auto-capture") {
|
||||||
|
ControlFlow::Exit
|
||||||
|
} else {
|
||||||
|
ControlFlow::Poll
|
||||||
|
};
|
||||||
|
match event {
|
||||||
|
event::Event::RedrawEventsCleared => {
|
||||||
|
window.request_redraw();
|
||||||
|
}
|
||||||
|
event::Event::WindowEvent {
|
||||||
|
event:
|
||||||
|
WindowEvent::Resized(size)
|
||||||
|
| WindowEvent::ScaleFactorChanged {
|
||||||
|
new_inner_size: &mut size,
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
// Once winit is fixed, the detection conditions here can be removed.
|
||||||
|
// https://github.com/rust-windowing/winit/issues/2876
|
||||||
|
// this has been fixed if I update winit (remove the if statement and only use the else case)
|
||||||
|
let max_dimension = adapter.limits().max_texture_dimension_2d;
|
||||||
|
if size.width > max_dimension || size.height > max_dimension {
|
||||||
|
println!(
|
||||||
|
"The resizing size {:?} exceeds the limit of {}.",
|
||||||
|
size,
|
||||||
|
max_dimension
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
println!("Resizing to {:?}", size);
|
||||||
|
config.width = size.width.max(1);
|
||||||
|
config.height = size.height.max(1);
|
||||||
|
example.resize(&config, &device, &queue);
|
||||||
|
surface.configure(&device, &config);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event::Event::WindowEvent { event, .. } => match event {
|
||||||
|
WindowEvent::KeyboardInput {
|
||||||
|
input:
|
||||||
|
event::KeyboardInput {
|
||||||
|
virtual_keycode: Some(event::VirtualKeyCode::Escape),
|
||||||
|
state: event::ElementState::Pressed,
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
}
|
||||||
|
| WindowEvent::CloseRequested => {
|
||||||
|
*control_flow = ControlFlow::Exit;
|
||||||
|
}
|
||||||
|
WindowEvent::KeyboardInput {
|
||||||
|
input:
|
||||||
|
event::KeyboardInput {
|
||||||
|
virtual_keycode: Some(event::VirtualKeyCode::Scroll),
|
||||||
|
state: event::ElementState::Pressed,
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
println!("{:#?}", instance.generate_report());
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
example.update(&window,&device,&queue,event);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
event::Event::DeviceEvent {
|
||||||
|
event,
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
example.device_event(&window,event);
|
||||||
|
},
|
||||||
|
event::Event::RedrawRequested(_) => {
|
||||||
|
|
||||||
|
let frame = match surface.get_current_texture() {
|
||||||
|
Ok(frame) => frame,
|
||||||
|
Err(_) => {
|
||||||
|
surface.configure(&device, &config);
|
||||||
|
surface
|
||||||
|
.get_current_texture()
|
||||||
|
.expect("Failed to acquire next surface texture!")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||||
|
format: Some(surface_view_format),
|
||||||
|
..wgpu::TextureViewDescriptor::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
example.render(&view, &device, &queue);
|
||||||
|
|
||||||
|
frame.present();
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
27
src/main.rs
27
src/main.rs
@ -6,19 +6,19 @@ use instruction::{TimedInstruction, InstructionConsumer};
|
|||||||
mod bvh;
|
mod bvh;
|
||||||
mod aabb;
|
mod aabb;
|
||||||
mod model;
|
mod model;
|
||||||
mod model_graphics;
|
mod window;
|
||||||
mod zeroes;
|
|
||||||
mod worker;
|
mod worker;
|
||||||
|
mod zeroes;
|
||||||
mod integer;
|
mod integer;
|
||||||
mod physics;
|
mod physics;
|
||||||
mod graphics;
|
mod graphics;
|
||||||
mod settings;
|
mod settings;
|
||||||
mod framework;
|
|
||||||
mod primitives;
|
mod primitives;
|
||||||
mod instruction;
|
mod instruction;
|
||||||
mod load_roblox;
|
mod load_roblox;
|
||||||
mod render_thread;
|
mod render_thread;
|
||||||
mod window;
|
mod model_graphics;
|
||||||
|
mod graphics_context;
|
||||||
|
|
||||||
|
|
||||||
pub struct GlobalState{
|
pub struct GlobalState{
|
||||||
@ -83,17 +83,7 @@ fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl framework::Example for GlobalState {
|
impl GlobalState {
|
||||||
fn optional_features() -> wgpu::Features {
|
|
||||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
|
||||||
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
|
||||||
}
|
|
||||||
fn required_features() -> wgpu::Features {
|
|
||||||
wgpu::Features::TEXTURE_COMPRESSION_BC
|
|
||||||
}
|
|
||||||
fn required_limits() -> wgpu::Limits {
|
|
||||||
wgpu::Limits::default() //framework.rs was using goofy limits that caused me a multi-day headache
|
|
||||||
}
|
|
||||||
fn init() -> Self {
|
fn init() -> Self {
|
||||||
//wee
|
//wee
|
||||||
let user_settings=settings::read_user_settings();
|
let user_settings=settings::read_user_settings();
|
||||||
@ -322,9 +312,6 @@ impl framework::Example for GlobalState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn main(){
|
fn main(){
|
||||||
framework::run::<GlobalState>(
|
let title=format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")).as_str();
|
||||||
format!("Strafe Client v{}",
|
graphics_context::setup(title).start();
|
||||||
env!("CARGO_PKG_VERSION")
|
|
||||||
).as_str()
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
struct WindowState{
|
pub struct WindowState{
|
||||||
//ok
|
//ok
|
||||||
}
|
}
|
||||||
impl WindowState{
|
impl WindowState{
|
||||||
@ -6,4 +6,14 @@ impl WindowState{
|
|||||||
fn update(&mut self, window: &winit::window::Window, event: WindowEvent);
|
fn update(&mut self, window: &winit::window::Window, event: WindowEvent);
|
||||||
fn device_event(&mut self, window: &winit::window::Window, event: DeviceEvent);
|
fn device_event(&mut self, window: &winit::window::Window, event: DeviceEvent);
|
||||||
fn render(&self);
|
fn render(&self);
|
||||||
|
pub fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||||
|
let mut builder = winit::window::WindowBuilder::new();
|
||||||
|
builder = builder.with_title(title);
|
||||||
|
#[cfg(windows_OFF)] // TODO
|
||||||
|
{
|
||||||
|
use winit::platform::windows::WindowBuilderExtWindows;
|
||||||
|
builder = builder.with_no_redirection_bitmap(true);
|
||||||
|
}
|
||||||
|
builder.build(event_loop)
|
||||||
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user