fix invisible walls
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db6e1e43c1
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b1d860edf1
@ -218,13 +218,10 @@ impl GraphicsState{
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color:GraphicsModelColor4::new(model.color),
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};
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//get or create owned mesh map
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if let Some(owned_mesh_map)=owned_mesh_id_from_mesh_id_render_config_id.get(&model.mesh){
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let owned_mesh_map=if let Some(owned_mesh_map)=owned_mesh_id_from_mesh_id_render_config_id.get(&model.mesh){
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//the mesh has already been split into a set of unique renderconfig meshes
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//simply add one instance to each of them
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for owned_mesh_id in owned_mesh_map.values(){
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let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
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owned_mesh.instances.push(instance.clone());
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}
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owned_mesh_map
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}else{
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let mut owned_mesh_map=HashMap::new();
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//add mesh if renderid never before seen for this model
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@ -233,10 +230,6 @@ impl GraphicsState{
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//check each group, if it's using a new render config then make a new clone of the model
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if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
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for graphics_group in mesh.graphics_groups.iter(){
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let render_config=&map.render_configs[graphics_group.render.get() as usize];
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if model.color.w==0.0&&render_config.texture.is_none(){
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continue;
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}
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//get or create owned mesh
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let owned_mesh_id=if let Some(&owned_mesh_id)=owned_mesh_map.get(&graphics_group.render){
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owned_mesh_id
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@ -252,7 +245,7 @@ impl GraphicsState{
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unique_vertices:mesh.unique_vertices.clone(),
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render_config:graphics_group.render,
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polys:model::PolygonGroup::PolygonList(model::PolygonList::new(Vec::new())),
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instances:vec![instance.clone()],
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instances:Vec::new(),
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});
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owned_mesh_id
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};
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@ -270,7 +263,16 @@ impl GraphicsState{
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}
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}
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owned_mesh_id_from_mesh_id_render_config_id.insert(model.mesh,owned_mesh_map);
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owned_mesh_id_from_mesh_id_render_config_id.get(&model.mesh).unwrap()
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};
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for owned_mesh_id in owned_mesh_map.values(){
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let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
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let render_config=&map.render_configs[owned_mesh.render_config.get() as usize];
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if model.color.w==0.0&&render_config.texture.is_none(){
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continue;
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}
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owned_mesh.instances.push(instance.clone());
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}
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}
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//check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model
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//1. collect unique instances of texture and color,note model id
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