implement Default for CollisionAttributes

This commit is contained in:
Quaternions 2023-10-03 19:45:01 -07:00
parent 50e9152ee2
commit b102319b33
2 changed files with 10 additions and 13 deletions

View File

@ -386,47 +386,44 @@ impl framework::Example for GlobalState {
println!("models.len = {:?}", indexed_models.len());
indexed_models[0].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
color:glam::Vec4::ONE,
attributes:model::CollisionAttributes::contact(),
..Default::default()
});
//quad monkeys
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
color:glam::Vec4::ONE,
attributes:model::CollisionAttributes::contact(),
..Default::default()
});
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
color:glam::vec4(1.0,0.0,0.0,1.0),
attributes:model::CollisionAttributes::contact(),
..Default::default()
});
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
color:glam::vec4(0.0,1.0,0.0,1.0),
attributes:model::CollisionAttributes::contact(),
..Default::default()
});
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
color:glam::vec4(0.0,0.0,1.0,1.0),
attributes:model::CollisionAttributes::contact(),
..Default::default()
});
//decorative monkey
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(15.,10.,15.)),
color:glam::vec4(0.5,0.5,0.5,0.5),
attributes:model::CollisionAttributes::Decoration,
..Default::default()
});
//teapot
indexed_models[2].instances.push(ModelInstance{
transform:glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.)),
color:glam::Vec4::ONE,
attributes:model::CollisionAttributes::contact(),
..Default::default()
});
//ground
indexed_models[3].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
color:glam::Vec4::ONE,
attributes:model::CollisionAttributes::contact(),
..Default::default()
});
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {

View File

@ -173,8 +173,8 @@ pub enum CollisionAttributes{
general:GameMechanicAttributes,
},
}
impl CollisionAttributes{
pub fn contact() -> Self {
impl std::default::Default for CollisionAttributes{
fn default() -> Self {
Self::Contact{
contacting:ContactingAttributes::default(),
general:GameMechanicAttributes::default()