overhaul attributes
This commit is contained in:
parent
83e108c8e1
commit
aefaa8454c
@ -50,8 +50,17 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
|||||||
let mut contacting=crate::model::ContactingAttributes::default();
|
let mut contacting=crate::model::ContactingAttributes::default();
|
||||||
let mut force_can_collide=can_collide;
|
let mut force_can_collide=can_collide;
|
||||||
match name{
|
match name{
|
||||||
"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity}),
|
"Water"=>{
|
||||||
"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
|
force_can_collide=false;
|
||||||
|
//TODO: read stupid CustomPhysicalProperties
|
||||||
|
intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity});
|
||||||
|
},
|
||||||
|
"Accelerator"=>{
|
||||||
|
//although the new game supports collidable accelerators, this is a roblox compatability map loader
|
||||||
|
force_can_collide=false;
|
||||||
|
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
|
||||||
|
},
|
||||||
|
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
|
||||||
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
|
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
|
||||||
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
|
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
|
||||||
"Platform"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
"Platform"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||||
@ -72,12 +81,28 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
|||||||
},
|
},
|
||||||
behaviour:match &captures[2]{
|
behaviour:match &captures[2]{
|
||||||
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
||||||
|
//cancollide false so you don't hit the side
|
||||||
|
//NOT a decoration
|
||||||
"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
|
"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
|
||||||
"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
|
"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
|
||||||
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
||||||
_=>panic!("regex1[2] messed up bad"),
|
_=>panic!("regex1[2] messed up bad"),
|
||||||
}
|
}
|
||||||
}));
|
}));
|
||||||
|
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
|
||||||
|
.captures(other){
|
||||||
|
general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||||
|
mode_id:0,
|
||||||
|
stage_id:0,
|
||||||
|
force:match captures.get(1){
|
||||||
|
Some(m)=>m.as_str()=="Force",
|
||||||
|
None=>false,
|
||||||
|
},
|
||||||
|
behaviour:match &captures[2]{
|
||||||
|
"Jump"=>crate::model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
|
||||||
|
_=>panic!("regex4[1] messed up bad"),
|
||||||
|
}
|
||||||
|
}));
|
||||||
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||||
.captures(other){
|
.captures(other){
|
||||||
force_can_collide=false;
|
force_can_collide=false;
|
||||||
@ -86,39 +111,33 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
|
|||||||
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
||||||
_=>panic!("regex2[1] messed up bad"),
|
_=>panic!("regex2[1] messed up bad"),
|
||||||
}
|
}
|
||||||
}
|
}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
|
||||||
}
|
|
||||||
}
|
|
||||||
//need some way to skip this
|
|
||||||
if velocity!=Planar64Vec3::ZERO{
|
|
||||||
general.booster=Some(crate::model::GameMechanicBooster{velocity});
|
|
||||||
}
|
|
||||||
match force_can_collide{
|
|
||||||
true=>{
|
|
||||||
match name{
|
|
||||||
"Bounce"=>contacting.elasticity=Some(u32::MAX),
|
|
||||||
"Surf"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Surf),
|
|
||||||
"Ladder"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Ladder(crate::model::ContactingLadder{sticky:true})),
|
|
||||||
other=>{
|
|
||||||
if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
|
|
||||||
.captures(other){
|
.captures(other){
|
||||||
|
force_can_collide=false;
|
||||||
match &captures[1]{
|
match &captures[1]{
|
||||||
"Jump"=>general.jump_limit=Some(crate::model::GameMechanicJumpLimit{count:captures[2].parse::<u32>().unwrap()}),
|
|
||||||
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
|
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
|
||||||
_=>panic!("regex3[1] messed up bad"),
|
_=>panic!("regex3[1] messed up bad"),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//need some way to skip this
|
||||||
|
if velocity!=Planar64Vec3::ZERO{
|
||||||
|
general.booster=Some(crate::model::GameMechanicBooster::Velocity(velocity));
|
||||||
|
}
|
||||||
|
match force_can_collide{
|
||||||
|
true=>{
|
||||||
|
match name{
|
||||||
|
"Bounce"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Elastic(u32::MAX)),
|
||||||
|
"Surf"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Surf),
|
||||||
|
"Ladder"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Ladder(crate::model::ContactingLadder{sticky:true})),
|
||||||
|
_=>(),
|
||||||
|
}
|
||||||
crate::model::CollisionAttributes::Contact{contacting,general}
|
crate::model::CollisionAttributes::Contact{contacting,general}
|
||||||
},
|
},
|
||||||
false=>if force_intersecting
|
false=>if force_intersecting
|
||||||
||general.jump_limit.is_some()
|
||general.any()
|
||||||
||general.booster.is_some()
|
||intersecting.any()
|
||||||
||general.zone.is_some()
|
|
||||||
||general.teleport_behaviour.is_some()
|
|
||||||
||intersecting.water.is_some()
|
|
||||||
||intersecting.accelerator.is_some()
|
|
||||||
{
|
{
|
||||||
crate::model::CollisionAttributes::Intersect{intersecting,general}
|
crate::model::CollisionAttributes::Intersect{intersecting,general}
|
||||||
}else{
|
}else{
|
||||||
|
74
src/model.rs
74
src/model.rs
@ -1,4 +1,4 @@
|
|||||||
use crate::integer::{Planar64,Planar64Vec3,Planar64Affine3};
|
use crate::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
|
||||||
pub type TextureCoordinate=glam::Vec2;
|
pub type TextureCoordinate=glam::Vec2;
|
||||||
pub type Color4=glam::Vec4;
|
pub type Color4=glam::Vec4;
|
||||||
#[derive(Clone,Hash,PartialEq,Eq)]
|
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||||
@ -99,6 +99,7 @@ pub struct ContactingLadder{
|
|||||||
pub enum ContactingBehaviour{
|
pub enum ContactingBehaviour{
|
||||||
Surf,
|
Surf,
|
||||||
Ladder(ContactingLadder),
|
Ladder(ContactingLadder),
|
||||||
|
Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
|
||||||
}
|
}
|
||||||
//you have this effect while intersecting
|
//you have this effect while intersecting
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
@ -107,18 +108,37 @@ pub struct IntersectingWater{
|
|||||||
pub density:Planar64,
|
pub density:Planar64,
|
||||||
pub current:Planar64Vec3,
|
pub current:Planar64Vec3,
|
||||||
}
|
}
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct IntersectingAccelerator{
|
|
||||||
pub acceleration:Planar64Vec3
|
|
||||||
}
|
|
||||||
//All models can be given these attributes
|
//All models can be given these attributes
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct GameMechanicJumpLimit{
|
pub struct GameMechanicAccelerator{
|
||||||
pub count:u32,
|
pub acceleration:Planar64Vec3
|
||||||
}
|
}
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct GameMechanicBooster{
|
pub enum GameMechanicBooster{
|
||||||
pub velocity:Planar64Vec3,
|
Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
|
||||||
|
Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
|
||||||
|
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub enum TrajectoryChoice{
|
||||||
|
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
|
||||||
|
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub enum GameMechanicSetTrajectory{
|
||||||
|
AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
|
||||||
|
Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
|
||||||
|
TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
|
||||||
|
target_point:Planar64Vec3,
|
||||||
|
time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
|
||||||
|
},
|
||||||
|
TrajectoryTargetPoint{//launch at a fixed speed and land at a target point
|
||||||
|
target_point:Planar64Vec3,
|
||||||
|
speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
|
||||||
|
trajectory_choice:TrajectoryChoice,
|
||||||
|
},
|
||||||
|
Velocity(Planar64Vec3),//SetVelocity
|
||||||
|
DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
|
||||||
}
|
}
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub enum ZoneBehaviour{
|
pub enum ZoneBehaviour{
|
||||||
@ -133,10 +153,10 @@ pub struct GameMechanicZone{
|
|||||||
pub behaviour:ZoneBehaviour,
|
pub behaviour:ZoneBehaviour,
|
||||||
}
|
}
|
||||||
// enum TrapCondition{
|
// enum TrapCondition{
|
||||||
// FasterThan(i64),
|
// FasterThan(Planar64),
|
||||||
// SlowerThan(i64),
|
// SlowerThan(Planar64),
|
||||||
// InRange(i64,i64),
|
// InRange(Planar64,Planar64),
|
||||||
// OutsideRange(i64,i64),
|
// OutsideRange(Planar64,Planar64),
|
||||||
// }
|
// }
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub enum StageElementBehaviour{
|
pub enum StageElementBehaviour{
|
||||||
@ -145,6 +165,7 @@ pub enum StageElementBehaviour{
|
|||||||
Trigger,
|
Trigger,
|
||||||
Teleport,
|
Teleport,
|
||||||
Platform,
|
Platform,
|
||||||
|
JumpLimit(u32),
|
||||||
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||||
}
|
}
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
@ -167,23 +188,42 @@ pub enum TeleportBehaviour{
|
|||||||
StageElement(GameMechanicStageElement),
|
StageElement(GameMechanicStageElement),
|
||||||
Wormhole(GameMechanicWormhole),
|
Wormhole(GameMechanicWormhole),
|
||||||
}
|
}
|
||||||
|
//attributes listed in order of handling
|
||||||
#[derive(Default,Clone)]
|
#[derive(Default,Clone)]
|
||||||
pub struct GameMechanicAttributes{
|
pub struct GameMechanicAttributes{
|
||||||
pub jump_limit:Option<GameMechanicJumpLimit>,
|
|
||||||
pub booster:Option<GameMechanicBooster>,
|
|
||||||
pub zone:Option<GameMechanicZone>,
|
pub zone:Option<GameMechanicZone>,
|
||||||
|
pub booster:Option<GameMechanicBooster>,
|
||||||
|
pub trajectory:Option<GameMechanicSetTrajectory>,
|
||||||
pub teleport_behaviour:Option<TeleportBehaviour>,
|
pub teleport_behaviour:Option<TeleportBehaviour>,
|
||||||
|
pub accelerator:Option<GameMechanicAccelerator>,
|
||||||
|
}
|
||||||
|
impl GameMechanicAttributes{
|
||||||
|
pub fn any(&self)->bool{
|
||||||
|
self.booster.is_some()
|
||||||
|
||self.trajectory.is_some()
|
||||||
|
||self.zone.is_some()
|
||||||
|
||self.teleport_behaviour.is_some()
|
||||||
|
||self.accelerator.is_some()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#[derive(Default,Clone)]
|
#[derive(Default,Clone)]
|
||||||
pub struct ContactingAttributes{
|
pub struct ContactingAttributes{
|
||||||
pub elasticity:Option<u32>,//[1/2^32,1] 0=None (elasticity+1)/2^32
|
|
||||||
//friction?
|
//friction?
|
||||||
pub contact_behaviour:Option<ContactingBehaviour>,
|
pub contact_behaviour:Option<ContactingBehaviour>,
|
||||||
}
|
}
|
||||||
|
impl ContactingAttributes{
|
||||||
|
pub fn any(&self)->bool{
|
||||||
|
self.contact_behaviour.is_some()
|
||||||
|
}
|
||||||
|
}
|
||||||
#[derive(Default,Clone)]
|
#[derive(Default,Clone)]
|
||||||
pub struct IntersectingAttributes{
|
pub struct IntersectingAttributes{
|
||||||
pub water:Option<IntersectingWater>,
|
pub water:Option<IntersectingWater>,
|
||||||
pub accelerator:Option<IntersectingAccelerator>,
|
}
|
||||||
|
impl IntersectingAttributes{
|
||||||
|
pub fn any(&self)->bool{
|
||||||
|
self.water.is_some()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
|
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
|
||||||
pub enum CollisionAttributes{
|
pub enum CollisionAttributes{
|
||||||
|
@ -1319,12 +1319,18 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
let model=c.model(&self.models).unwrap();
|
let model=c.model(&self.models).unwrap();
|
||||||
match &model.attributes{
|
match &model.attributes{
|
||||||
PhysicsCollisionAttributes::Contact{contacting,general}=>{
|
PhysicsCollisionAttributes::Contact{contacting,general}=>{
|
||||||
|
let mut v=self.body.velocity;
|
||||||
match &contacting.contact_behaviour{
|
match &contacting.contact_behaviour{
|
||||||
Some(crate::model::ContactingBehaviour::Surf)=>println!("I'm surfing!"),
|
Some(crate::model::ContactingBehaviour::Surf)=>println!("I'm surfing!"),
|
||||||
|
&Some(crate::model::ContactingBehaviour::Elastic(elasticity))=>{
|
||||||
|
let n=c.normal(&self.models);
|
||||||
|
let d=n.dot(v)*Planar64::raw(-1-elasticity as i64);
|
||||||
|
v-=n*(d/n.dot(n));
|
||||||
|
},
|
||||||
Some(crate::model::ContactingBehaviour::Ladder(contacting_ladder))=>{
|
Some(crate::model::ContactingBehaviour::Ladder(contacting_ladder))=>{
|
||||||
if contacting_ladder.sticky{
|
if contacting_ladder.sticky{
|
||||||
//kill v
|
//kill v
|
||||||
self.body.velocity=Planar64Vec3::ZERO;//model.velocity
|
v=Planar64Vec3::ZERO;//model.velocity
|
||||||
}
|
}
|
||||||
//ladder walkstate
|
//ladder walkstate
|
||||||
let (walk_state,a)=WalkState::ladder(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&c.normal(&self.models));
|
let (walk_state,a)=WalkState::ladder(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&c.normal(&self.models));
|
||||||
@ -1348,7 +1354,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
||||||
self.game.stage_id=stage_element.stage_id;
|
self.game.stage_id=stage_element.stage_id;
|
||||||
}
|
}
|
||||||
match stage_element.behaviour{
|
match &stage_element.behaviour{
|
||||||
crate::model::StageElementBehaviour::SpawnAt=>(),
|
crate::model::StageElementBehaviour::SpawnAt=>(),
|
||||||
crate::model::StageElementBehaviour::Trigger
|
crate::model::StageElementBehaviour::Trigger
|
||||||
|crate::model::StageElementBehaviour::Teleport=>{
|
|crate::model::StageElementBehaviour::Teleport=>{
|
||||||
@ -1366,6 +1372,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
}else{println!("bad3");}
|
}else{println!("bad3");}
|
||||||
},
|
},
|
||||||
crate::model::StageElementBehaviour::Platform=>(),
|
crate::model::StageElementBehaviour::Platform=>(),
|
||||||
|
crate::model::StageElementBehaviour::JumpLimit(_)=>(),//TODO
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
||||||
@ -1374,11 +1381,28 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
None=>(),
|
None=>(),
|
||||||
}
|
}
|
||||||
//flatten v
|
//flatten v
|
||||||
let mut v=self.body.velocity;
|
|
||||||
self.touching.constrain_velocity(&self.models,&mut v);
|
self.touching.constrain_velocity(&self.models,&mut v);
|
||||||
match &general.booster{
|
match &general.booster{
|
||||||
Some(booster)=>{
|
Some(booster)=>{
|
||||||
v+=booster.velocity;
|
match booster{
|
||||||
|
&crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v),
|
||||||
|
&crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity,
|
||||||
|
&crate::model::GameMechanicBooster::Energy{direction,energy}=>todo!(),
|
||||||
|
}
|
||||||
|
self.touching.constrain_velocity(&self.models,&mut v);
|
||||||
|
},
|
||||||
|
None=>(),
|
||||||
|
}
|
||||||
|
match &general.trajectory{
|
||||||
|
Some(trajectory)=>{
|
||||||
|
match trajectory{
|
||||||
|
crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
|
||||||
|
crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
|
||||||
|
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point, time } => todo!(),
|
||||||
|
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point, speed, trajectory_choice } => todo!(),
|
||||||
|
&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
|
||||||
|
crate::model::GameMechanicSetTrajectory::DotVelocity { direction, dot } => todo!(),
|
||||||
|
}
|
||||||
self.touching.constrain_velocity(&self.models,&mut v);
|
self.touching.constrain_velocity(&self.models,&mut v);
|
||||||
},
|
},
|
||||||
None=>(),
|
None=>(),
|
||||||
@ -1397,7 +1421,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
||||||
self.game.stage_id=stage_element.stage_id;
|
self.game.stage_id=stage_element.stage_id;
|
||||||
}
|
}
|
||||||
match stage_element.behaviour{
|
match &stage_element.behaviour{
|
||||||
crate::model::StageElementBehaviour::SpawnAt=>(),
|
crate::model::StageElementBehaviour::SpawnAt=>(),
|
||||||
crate::model::StageElementBehaviour::Trigger
|
crate::model::StageElementBehaviour::Trigger
|
||||||
|crate::model::StageElementBehaviour::Teleport=>{
|
|crate::model::StageElementBehaviour::Teleport=>{
|
||||||
@ -1415,6 +1439,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
}else{println!("bad3");}
|
}else{println!("bad3");}
|
||||||
},
|
},
|
||||||
crate::model::StageElementBehaviour::Platform=>(),
|
crate::model::StageElementBehaviour::Platform=>(),
|
||||||
|
crate::model::StageElementBehaviour::JumpLimit(_)=>(),//TODO
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
||||||
|
Loading…
Reference in New Issue
Block a user