make handy unit cube
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parent
953d424a57
commit
ae0c9e73ee
82
src/main.rs
82
src/main.rs
@ -132,6 +132,7 @@ pub struct GraphicsData {
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models: Vec<ModelGraphics>,
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models: Vec<ModelGraphics>,
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depth_view: wgpu::TextureView,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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staging_belt: wgpu::util::StagingBelt,
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handy_unit_cube: obj::ObjData,
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}
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}
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impl GraphicsData {
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impl GraphicsData {
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@ -223,22 +224,76 @@ impl strafe_client::framework::Example for GraphicsData {
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device: &wgpu::Device,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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queue: &wgpu::Queue,
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) -> Self {
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) -> Self {
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let ground=obj::ObjData{
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let unit_cube=obj::ObjData{
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position: vec![[-1.0,0.0,-1.0],[1.0,0.0,-1.0],[1.0,0.0,1.0],[-1.0,0.0,1.0]],
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position: vec![
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texture: vec![[-10.0,-10.0],[10.0,-10.0],[10.0,10.0],[-10.0,10.0]],
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[-1.,-1., 1.],//left bottom back
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normal: vec![[0.0,1.0,0.0]],
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[ 1.,-1., 1.],//right bottom back
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[ 1., 1., 1.],//right top back
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[-1., 1., 1.],//left top back
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[-1., 1.,-1.],//left top front
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[ 1., 1.,-1.],//right top front
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[ 1.,-1.,-1.],//right bottom front
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[-1.,-1.,-1.],//left bottom front
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],
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texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
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normal: vec![
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[1.,0.,0.],//AabbFace::Right
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[0.,1.,0.],//AabbFace::Top
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[0.,0.,1.],//AabbFace::Back
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[-1.,0.,0.],//AabbFace::Left
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[0.,-1.,0.],//AabbFace::Bottom
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[0.,0.,-1.],//AabbFace::Front
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],
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objects: vec![obj::Object{
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objects: vec![obj::Object{
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name: "Ground Object".to_owned(),
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name: "Unit Cube".to_owned(),
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groups: vec![obj::Group{
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groups: vec![obj::Group{
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name: "Ground Group".to_owned(),
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name: "Cube Vertices".to_owned(),
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index: 0,
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index: 0,
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material: None,
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material: None,
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polys: vec![obj::SimplePolygon(vec![
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polys: vec![
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obj::IndexTuple(0,Some(0),Some(0)),
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// back (0, 0, 1)
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obj::IndexTuple(1,Some(1),Some(0)),
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obj::SimplePolygon(vec![
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obj::IndexTuple(2,Some(2),Some(0)),
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obj::IndexTuple(0,Some(0),Some(2)),
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obj::IndexTuple(3,Some(3),Some(0)),
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obj::IndexTuple(1,Some(1),Some(2)),
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])]
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obj::IndexTuple(2,Some(2),Some(2)),
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obj::IndexTuple(3,Some(3),Some(2)),
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]),
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// front (0, 0,-1)
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obj::SimplePolygon(vec![
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obj::IndexTuple(4,Some(0),Some(5)),
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obj::IndexTuple(5,Some(1),Some(5)),
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obj::IndexTuple(6,Some(2),Some(5)),
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obj::IndexTuple(7,Some(3),Some(5)),
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]),
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// right (1, 0, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(6,Some(0),Some(0)),
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obj::IndexTuple(5,Some(1),Some(0)),
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obj::IndexTuple(2,Some(2),Some(0)),
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obj::IndexTuple(1,Some(3),Some(0)),
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]),
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// left (-1, 0, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(0),Some(3)),
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obj::IndexTuple(3,Some(1),Some(3)),
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obj::IndexTuple(4,Some(2),Some(3)),
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obj::IndexTuple(7,Some(3),Some(3)),
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]),
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// top (0, 1, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(5,Some(1),Some(1)),
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obj::IndexTuple(4,Some(0),Some(1)),
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obj::IndexTuple(3,Some(3),Some(1)),
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obj::IndexTuple(2,Some(2),Some(1)),
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]),
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// bottom (0,-1, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(1,Some(1),Some(4)),
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obj::IndexTuple(0,Some(0),Some(4)),
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obj::IndexTuple(7,Some(3),Some(4)),
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obj::IndexTuple(6,Some(2),Some(4)),
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]),
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],
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}]
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}]
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}],
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}],
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material_libs: Vec::new(),
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material_libs: Vec::new(),
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@ -247,7 +302,7 @@ impl strafe_client::framework::Example for GraphicsData {
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
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modeldatas.append(&mut generate_modeldatas(ground));
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modeldatas.append(&mut generate_modeldatas(unit_cube.clone()));
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println!("models.len = {:?}", modeldatas.len());
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println!("models.len = {:?}", modeldatas.len());
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modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)));
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modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.)));
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modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.)));
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@ -652,6 +707,7 @@ impl strafe_client::framework::Example for GraphicsData {
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let depth_view = Self::create_depth_texture(config, device);
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let depth_view = Self::create_depth_texture(config, device);
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GraphicsData {
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GraphicsData {
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handy_unit_cube:unit_cube,
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start_time: Instant::now(),
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start_time: Instant::now(),
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camera,
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camera,
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physics,
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physics,
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