diff --git a/src/shader.wgsl b/src/shader.wgsl index 6553cce..08e8ffe 100644 --- a/src/shader.wgsl +++ b/src/shader.wgsl @@ -53,7 +53,7 @@ fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput { f32(tmp1) * 2.0 - 1.0, 0.0, f32(tmp2) * 2.0 - 1.0 - ) * 100.0; + ) * 160.0; var result: GroundOutput; result.pos = pos;