goal: repeating ground texture

This commit is contained in:
Quaternions 2023-09-20 14:07:11 -07:00
parent 7e427b3879
commit acb658f3e9

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@ -227,7 +227,7 @@ impl strafe_client::framework::Example for Skybox {
let mut modeldatas = Vec::<ModelData>::new(); let mut modeldatas = Vec::<ModelData>::new();
let ground=obj::ObjData{ let ground=obj::ObjData{
position: vec![[-1.0,0.0,-1.0],[1.0,0.0,-1.0],[1.0,0.0,1.0],[-1.0,0.0,1.0]], position: vec![[-1.0,0.0,-1.0],[1.0,0.0,-1.0],[1.0,0.0,1.0],[-1.0,0.0,1.0]],
texture: vec![[-1.0,-1.0],[1.0,-1.0],[1.0,1.0],[-1.0,1.0]], texture: vec![[-10.0,-10.0],[10.0,-10.0],[10.0,10.0],[-10.0,10.0]],
normal: vec![[0.0,1.0,0.0]], normal: vec![[0.0,1.0,0.0]],
objects: vec![obj::Object{ objects: vec![obj::Object{
name: "Ground Object".to_owned(), name: "Ground Object".to_owned(),