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@ -47,7 +47,7 @@ pub enum PhysicsInputInstruction {
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//to be 1 instruction ahead to generate the next state for interpolation.
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}
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#[derive(Clone,Copy,Hash,Default)]
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#[derive(Clone,Copy,Debug,Default,Hash)]
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pub struct Body{
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pub position:Planar64Vec3,//I64 where 2^32 = 1 u
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pub velocity:Planar64Vec3,//I64 where 2^32 = 1 u/s
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@ -125,7 +125,7 @@ impl InputState{
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((dm*t)/dt).as_ivec2()
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}
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}
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#[derive(Clone,Debug)]
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enum JumpDirection{
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Exactly(Planar64Vec3),
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FromContactNormal,
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@ -138,6 +138,7 @@ impl JumpDirection{
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}
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}
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}
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#[derive(Clone,Debug)]
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enum TransientAcceleration{
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Reached,
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Reachable{
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@ -149,6 +150,7 @@ enum TransientAcceleration{
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acceleration:Planar64Vec3,
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}
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}
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#[derive(Clone,Debug)]
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struct ContactMoveState{
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jump_direction:JumpDirection,
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contact:ContactCollision,
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@ -251,7 +253,7 @@ impl PhysicsModels{
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}
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}
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#[derive(Clone,Copy)]
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#[derive(Clone,Copy,Debug)]
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pub struct PhysicsCamera{
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//punch: Planar64Vec3,
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//punch_velocity: Planar64Vec3,
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@ -322,6 +324,7 @@ impl std::default::Default for PhysicsCamera{
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}
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mod gameplay{
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use super::{gameplay_modes,HashSet,HashMap,ModelId};
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#[derive(Clone,Debug)]
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pub struct ModeState{
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mode_id:gameplay_modes::ModeId,
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stage_id:gameplay_modes::StageId,
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@ -390,7 +393,7 @@ mod gameplay{
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}
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}
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}
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#[derive(Clone,Debug)]
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struct WorldState{}
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struct HitboxMesh{
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@ -474,7 +477,7 @@ impl StyleHelper for StyleModifiers{
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HitboxMesh::new(mesh,transform)
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}
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}
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#[derive(Clone,Debug)]
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enum MoveState{
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Air,
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Walk(ContactMoveState),
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@ -684,7 +687,7 @@ impl Collision{
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}
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}
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}
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#[derive(Default)]
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#[derive(Clone,Debug,Default)]
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struct TouchingState{
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contacts:HashSet::<ContactCollision>,
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intersects:HashSet::<IntersectCollision>,
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@ -880,6 +883,7 @@ impl VirtualBody<'_>{
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}
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}
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#[derive(Clone,Debug)]
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pub struct PhysicsState{
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time:Time,
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body:Body,
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