minor tweak to loading map from arg
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@ -217,9 +217,8 @@ pub fn setup_and_start(title:String){
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//the thread that spawns the physics thread
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//the thread that spawns the physics thread
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let mut window_thread=window.into_worker(setup_context);
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let mut window_thread=window.into_worker(setup_context);
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let args:Vec<String>=std::env::args().collect();
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if let Some(arg)=std::env::args().nth(1){
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if args.len()==2{
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let path=std::path::PathBuf::from(arg);
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let path=std::path::PathBuf::from(&args[1]);
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window_thread.send(TimedInstruction{
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window_thread.send(TimedInstruction{
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time:integer::Time::ZERO,
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time:integer::Time::ZERO,
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instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
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instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
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