plumb time ratio everywhere and make a special spot for it in internal instructions
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@ -22,8 +22,8 @@ use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
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//when the physics asks itself what happens next, this is how it's represented
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#[derive(Debug)]
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enum PhysicsInternalInstruction{
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CollisionStart(Collision),
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CollisionEnd(Collision),
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CollisionStart(Collision,model_physics::GigaTime),
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CollisionEnd(Collision,model_physics::GigaTime),
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StrafeTick,
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ReachWalkTargetVelocity,
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// Water,
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@ -793,9 +793,10 @@ impl TouchingState{
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
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collector.collect(minkowski.predict_collision_face_out(&relative_body,collector.time(),contact.face_id).map(|(_face,time)|{
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TimedInstruction{
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time,
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time:relative_body.time+time.into(),
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instruction:PhysicsInternalInstruction::CollisionEnd(
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Collision::Contact(*contact)
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Collision::Contact(*contact),
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time
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),
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}
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}));
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@ -806,9 +807,10 @@ impl TouchingState{
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
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collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(_face,time)|{
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TimedInstruction{
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time,
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time:relative_body.time+time.into(),
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instruction:PhysicsInternalInstruction::CollisionEnd(
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Collision::Intersect(*intersect)
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Collision::Intersect(*intersect),
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time
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),
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}
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}));
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@ -836,6 +838,11 @@ impl Body{
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let dt=time-self.time;
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self.velocity+(self.acceleration*dt).map(|elem|elem.divide().fix_1())
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}
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pub fn advance_time(&mut self,time:Time){
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self.position=self.extrapolated_position(time);
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self.velocity=self.extrapolated_velocity(time);
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self.time=time;
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}
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pub fn extrapolated_position_ratio_dt<Num,Den,N1,D1,N2,N3,D2,N4,N5,N6,T1>(&self,dt:integer::Ratio<Num,Den>)->Planar64Vec3
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where
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// Why?
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@ -875,10 +882,10 @@ impl Body{
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(self.acceleration.map(|elem|dt*elem)+self.velocity)
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.map(|elem|elem.divide().fix())
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}
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pub fn advance_time(&mut self,time:Time){
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self.position=self.extrapolated_position(time);
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self.velocity=self.extrapolated_velocity(time);
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self.time=time;
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pub fn advance_time_ratio_dt(&mut self,dt:model_physics::GigaTime){
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self.position=self.extrapolated_position_ratio_dt(dt);
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self.velocity=self.extrapolated_velocity_ratio_dt(dt);
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self.time+=dt.into();
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}
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pub fn infinity_dir(&self)->Option<Planar64Vec3>{
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if self.velocity==vec3::ZERO{
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@ -1274,12 +1281,15 @@ impl PhysicsContext{
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,data.hitbox_mesh.transformed_mesh());
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collector.collect(minkowski.predict_collision_in(relative_body,collector.time())
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//temp (?) code to avoid collision loops
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.map_or(None,|(face,time)|if time<=state.time{None}else{Some((face,time))})
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.map(|(face,time)|
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.map_or(None,|(face,dt)|{
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let time=relative_body.time+dt.into();
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if time<=state.time{None}else{Some((time,face,dt))}})
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.map(|(time,face,dt)|
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TimedInstruction{
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time,
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instruction:PhysicsInternalInstruction::CollisionStart(
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Collision::new(convex_mesh_id,face)
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Collision::new(convex_mesh_id,face),
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dt
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)
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}
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)
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@ -1719,17 +1729,20 @@ fn collision_end_intersect(
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}
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fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:TimedInstruction<PhysicsInternalInstruction>){
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state.time=ins.time;
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let should_advance_body=match ins.instruction{
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PhysicsInternalInstruction::CollisionStart(_)
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|PhysicsInternalInstruction::CollisionEnd(_)
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|PhysicsInternalInstruction::StrafeTick
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|PhysicsInternalInstruction::ReachWalkTargetVelocity=>true,
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let (should_advance_body,goober_time)=match ins.instruction{
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PhysicsInternalInstruction::CollisionStart(_,dt)
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|PhysicsInternalInstruction::CollisionEnd(_,dt)=>(true,Some(dt)),
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PhysicsInternalInstruction::StrafeTick
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|PhysicsInternalInstruction::ReachWalkTargetVelocity=>(true,None),
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};
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if should_advance_body{
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state.body.advance_time(state.time);
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match goober_time{
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Some(dt)=>state.body.advance_time_ratio_dt(dt),
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None=>state.body.advance_time(state.time),
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}
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}
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match ins.instruction{
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PhysicsInternalInstruction::CollisionStart(collision)=>{
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PhysicsInternalInstruction::CollisionStart(collision,_)=>{
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let mode=data.modes.get_mode(state.mode_state.get_mode_id());
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match collision{
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Collision::Contact(contact)=>collision_start_contact(
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@ -1750,7 +1763,7 @@ fn atomic_internal_instruction(state:&mut PhysicsState,data:&PhysicsData,ins:Tim
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),
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}
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},
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PhysicsInternalInstruction::CollisionEnd(collision)=>match collision{
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PhysicsInternalInstruction::CollisionEnd(collision,_)=>match collision{
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Collision::Contact(contact)=>collision_end_contact(
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&mut state.move_state,&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,&state.style,&state.camera,&state.input_state,
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data.models.contact_attr(contact.model_id),
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@ -1967,7 +1980,7 @@ mod test{
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let platform_mesh=h0.transformed_mesh();
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
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let collision=minkowski.predict_collision_in(&relative_body,Time::MAX);
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assert_eq!(collision.map(|tup|tup.1),expected_collision_time,"Incorrect time of collision");
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assert_eq!(collision.map(|tup|tup.1.into()),expected_collision_time,"Incorrect time of collision");
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}
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fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
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let h0=HitboxMesh::new(PhysicsMesh::unit_cube(),
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@ -1985,7 +1998,7 @@ mod test{
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let platform_mesh=h0.transformed_mesh();
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(platform_mesh,hitbox_mesh);
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let collision=minkowski.predict_collision_in(&relative_body,Time::MAX);
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assert_eq!(collision.map(|tup|tup.1),expected_collision_time,"Incorrect time of collision");
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assert_eq!(collision.map(|tup|tup.1.into()),expected_collision_time,"Incorrect time of collision");
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}
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fn test_collision(relative_body:Body,expected_collision_time:Option<Time>){
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test_collision_axis_aligned(relative_body.clone(),expected_collision_time);
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