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@ -27,14 +27,33 @@ pub enum PassthroughInstruction{
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//Graphics(crate::graphics_worker::Instruction),
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}
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pub struct MouseInterpolator{
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queue:std::collections::VecDeque<TimedInstruction<Instruction>>,
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queue:std::collections::VecDeque<TimedInstruction<InputInstruction>>,
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}
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impl MouseInterpolator{
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fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:InputInstruction,time:Time){
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//design is completely inverted
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//immediately add the instruction to the queue
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//if there are two mouse instructions or more than 10ms between the first and last
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//processs dems instructions
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fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:TimedInstruction<InputInstruction>){
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self.queue.push_back(ins);
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//We just pushed an element.
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//The first element is guaranteed to exist.
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let t0=self.queue[0].time;
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let mut iter=self.queue.iter();
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//find a mouse input
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let mouse0=None;
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iter.take_while(|&ins|{
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match ins.instruction{
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InputInstruction::MoveMouse(m)=>{
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mouse0=Some(m);
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false
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},
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_=>{
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//TODO: 10ms<ins.time-time break and do something else
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true
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},
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}
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});
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let mut mouse1=None;
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for ins in iter{
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//fill mouse0
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}
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}
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}
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@ -46,7 +65,10 @@ pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate:
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let passthrough_instruction=match ins.instruction{
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Instruction::Passthrough(passthrough_instruction)=>passthrough_instruction,
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Instruction::Interpolate(input_instruction)=>{
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interpolator.handle_instruction(&mut physics,input_instruction,ins.time);
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interpolator.handle_instruction(&mut physics,TimedInstruction{
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instruction:input_instruction,
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time:ins.time,
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});
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return;
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},
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};
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