wip
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cbb46aa528
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@ -1,4 +1,4 @@
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use strafesnet_common::integer::{Planar64,Planar64Vec3};
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use strafesnet_common::integer::{vec3::{self, Vector3}, Fixed, Planar64, Planar64Vec3, Ratio};
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// This algorithm is based on Lua code
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// written by Trey Reynolds in 2021
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@ -34,96 +34,78 @@ impl Contact{
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normal:self.normal,
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}
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}
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fn relative_dot(&self,direction:Planar64Vec3)->Planar64{
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fn relative_dot(&self,direction:Planar64Vec3)->Fixed<2,64>{
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(direction-self.velocity).dot(self.normal)
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}
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/// Calculate the time of intersection. (previously get_touch_time)
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fn solve(&self,ray:&Ray)->Planar64{
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fn solve(&self,ray:&Ray)->Ratio<Fixed<2,64>,Fixed<2,64>>{
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(self.position-ray.origin).dot(self.normal)/(ray.direction-self.velocity).dot(self.normal)
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}
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}
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//note that this is horrible with fixed point arithmetic
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fn solve1(c0:&Contact)->Option<Planar64Vec3>{
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fn solve1(c0:&Contact)->Ratio<Vector3<Fixed<3,96>>,Fixed<2,64>>{
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let det=c0.normal.dot(c0.velocity);
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if det.get().abs()<EPSILON.get(){
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return None;
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}
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let d0=c0.normal.dot(c0.position);
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Some(c0.normal*d0/det)
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c0.normal*d0/det
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}
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fn solve2(c0:&Contact,c1:&Contact)->Option<Planar64Vec3>{
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fn solve2(c0:&Contact,c1:&Contact)->Ratio<Vector3<Fixed<5,160>>,Fixed<4,128>>{
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let u0_u1=c0.velocity.cross(c1.velocity);
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let n0_n1=c0.normal.cross(c1.normal);
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let det=u0_u1.dot(n0_n1);
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if det.get().abs()<EPSILON.get(){
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return None;
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}
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let d0=c0.normal.dot(c0.position);
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let d1=c1.normal.dot(c1.position);
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Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
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(c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det
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}
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fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Planar64Vec3>{
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fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Ratio<Vector3<Fixed<4,128>>,Fixed<3,96>>{
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let n0_n1=c0.normal.cross(c1.normal);
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let det=c2.normal.dot(n0_n1);
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if det.get().abs()<EPSILON.get(){
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return None;
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}
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let d0=c0.normal.dot(c0.position);
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let d1=c1.normal.dot(c1.position);
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let d2=c2.normal.dot(c2.position);
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Some((c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det)
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(c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det
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}
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fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<Planar64>{
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fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->[Ratio<Fixed<2,64>,Fixed<2,64>>;1]{
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let det=u0.dot(u0);
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if det==Planar64::ZERO{
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return None;
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}
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let s0=u0.dot(point)/det;
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Some(s0)
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[s0]
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}
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fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<(Planar64,Planar64)>{
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fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->[Ratio<Fixed<4,128>,Fixed<4,128>>;2]{
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let u0_u1=u0.cross(u1);
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let det=u0_u1.dot(u0_u1);
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if det==Planar64::ZERO{
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return None;
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}
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let s0=u0_u1.dot(point.cross(u1))/det;
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let s1=u0_u1.dot(u0.cross(point))/det;
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Some((s0,s1))
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[s0,s1]
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}
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fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<(Planar64,Planar64,Planar64)>{
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fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->[Ratio<Fixed<3,96>,Fixed<3,96>>;3]{
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let det=u0.cross(u1).dot(u2);
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if det==Planar64::ZERO{
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return None;
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}
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let s0=point.cross(u1).dot(u2)/det;
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let s1=u0.cross(point).dot(u2)/det;
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let s2=u0.cross(u1).dot(point)/det;
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Some((s0,s1,s2))
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[s0,s1,s2]
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}
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fn is_space_enclosed_2(
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a:Planar64Vec3,
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b:Planar64Vec3,
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)->bool{
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a.cross(b)==Planar64Vec3::ZERO
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&&a.dot(b)<Planar64::ZERO
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a.cross(b)==Vector3::new([Fixed::ZERO;3])
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&&a.dot(b).is_negative()
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}
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fn is_space_enclosed_3(
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a:Planar64Vec3,
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b:Planar64Vec3,
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c:Planar64Vec3
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)->bool{
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a.cross(b).dot(c)==Planar64::ZERO
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a.cross(b).dot(c)==Fixed::ZERO
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&&{
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let det_abac=a.cross(b).dot(a.cross(c));
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let det_abbc=a.cross(b).dot(b.cross(c));
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let det_acbc=a.cross(c).dot(b.cross(c));
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return det_abac*det_abbc<=Planar64::ZERO
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&& det_abbc*det_acbc<=Planar64::ZERO
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&&-det_acbc*det_abac<=Planar64::ZERO
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return!( det_abac*det_abbc).is_positive()
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&&!( det_abbc*det_acbc).is_positive()
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&&!(-det_acbc*det_abac).is_positive()
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||is_space_enclosed_2(a,b)
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||is_space_enclosed_2(a,c)
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||is_space_enclosed_2(b,c)
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@ -139,12 +121,12 @@ fn is_space_enclosed_4(
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let det_abd=a.cross(b).dot(d);
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let det_acd=a.cross(c).dot(d);
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let det_bcd=b.cross(c).dot(d);
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return det_abc*det_abd<Planar64::ZERO
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&&-det_abc*det_acd<Planar64::ZERO
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&& det_abd*det_acd<Planar64::ZERO
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&& det_abc*det_bcd<Planar64::ZERO
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&&-det_abd*det_bcd<Planar64::ZERO
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&& det_acd*det_bcd<Planar64::ZERO
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return( det_abc*det_abd).is_negative()
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&&(-det_abc*det_acd).is_negative()
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&&( det_abd*det_acd).is_negative()
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&&( det_abc*det_bcd).is_negative()
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&&(-det_abd*det_bcd).is_negative()
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&&( det_acd*det_bcd).is_negative()
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||is_space_enclosed_3(a,b,c)
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||is_space_enclosed_3(a,b,d)
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||is_space_enclosed_3(a,c,d)
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@ -152,17 +134,17 @@ fn is_space_enclosed_4(
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}
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const fn get_push_ray_0(point:Planar64Vec3)->Option<Ray>{
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Some(Ray{origin:point,direction:Planar64Vec3::ZERO})
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Some(Ray{origin:point,direction:vec3::ZERO})
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}
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fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
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let direction=solve1(c0)?;
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let s0=decompose1(direction,c0.velocity)?;
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let direction=solve1(c0);
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let s0=decompose1(direction,c0.velocity);
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if s0<Planar64::ZERO{
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return None;
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}
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let origin=point+solve1(
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&c0.relative_to(point),
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)?;
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).divide().fix_1();
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Some(Ray{origin,direction})
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}
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fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
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@ -209,7 +191,7 @@ fn get_best_push_ray_and_conts_2<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Co
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return Some((ray,Conts::from_iter([c0,c1])));
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}
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if let Some(ray)=get_push_ray_1(point,c0){
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if Planar64::ZERO<=c1.relative_dot(ray.direction){
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if !c1.relative_dot(ray.direction).is_negative(){
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return Some((ray,Conts::from_iter([c0])));
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}
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}
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@ -223,18 +205,18 @@ fn get_best_push_ray_and_conts_3<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Co
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return Some((ray,Conts::from_iter([c0,c1,c2])));
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}
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if let Some(ray)=get_push_ray_2(point,c0,c1){
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if Planar64::ZERO<=c2.relative_dot(ray.direction){
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if !c2.relative_dot(ray.direction).is_negative(){
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return Some((ray,Conts::from_iter([c0,c1])));
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}
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}
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if let Some(ray)=get_push_ray_2(point,c0,c2){
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if Planar64::ZERO<=c1.relative_dot(ray.direction){
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if !c1.relative_dot(ray.direction).is_negative(){
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return Some((ray,Conts::from_iter([c0,c2])));
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}
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}
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if let Some(ray)=get_push_ray_1(point,c0){
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if Planar64::ZERO<=c1.relative_dot(ray.direction)
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&&Planar64::ZERO<=c2.relative_dot(ray.direction){
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if !c1.relative_dot(ray.direction).is_negative()
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&&!c2.relative_dot(ray.direction).is_negative(){
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return Some((ray,Conts::from_iter([c0])));
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}
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}
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@ -279,11 +261,11 @@ fn get_best_push_ray_and_conts<'a>(
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}
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}
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fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Planar64,&'a Contact)>{
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fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Ratio<Fixed<2,64>,Fixed<2,64>>,&'a Contact)>{
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contacts.iter()
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.filter(|&contact|
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!conts.iter().any(|&c|std::ptr::eq(c,contact))
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&&contact.relative_dot(ray.direction)< -EPSILON
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&&contact.relative_dot(ray.direction).is_negative()
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)
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.map(|contact|(contact.solve(ray),contact))
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.min_by_key(|&(t,_)|t)
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@ -326,14 +308,14 @@ mod tests{
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fn test_push_solve(){
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let contacts=vec![
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Contact{
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position:Planar64Vec3::ZERO,
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velocity:Planar64Vec3::Y,
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normal:Planar64Vec3::Y,
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position:vec3::ZERO,
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velocity:vec3::Y,
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normal:vec3::Y,
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}
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];
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assert_eq!(
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Some(Planar64Vec3::ZERO),
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push_solve(&contacts,Planar64Vec3::NEG_Y)
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Some(vec3::ZERO),
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push_solve(&contacts,vec3::NEG_Y)
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);
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}
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}
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