move jump count
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@ -261,9 +261,9 @@ impl std::default::Default for PhysicsCamera{
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pub struct ModeState{
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mode_id:gameplay_modes::ModeId,
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stage_id:gameplay_modes::StageId,
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jump_counts:HashMap<ModelId,u32>,//model_id -> jump count
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next_ordered_checkpoint_id:gameplay_modes::CheckpointId,//which OrderedCheckpoint model_id you must pass next (if 0 you haven't passed OrderedCheckpoint0)
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unordered_checkpoints:HashSet<ModelId>,
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jump_counts:HashMap<ModelId,u32>,//model_id -> jump count
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}
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impl std::default::Default for ModeState{
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fn default()->Self{
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