split out model
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parent
4bbd11dbb6
commit
9ca2f0a194
60
src/model.rs
60
src/model.rs
@ -1,11 +1,12 @@
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use bytemuck::{Pod, Zeroable};
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#[derive(Clone, Copy, Pod, Zeroable)]
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#[repr(C)]
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pub struct Vertex {
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pub pos: [f32; 3],
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pub tex: [f32; 2],
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pub normal: [f32; 3],
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pub color: [f32; 4],
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use crate::integer::{Unit32Vec3,Planar64,Planar64Vec3,Planar64Affine3};
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pub struct TextureCoordinate([f32;2]);
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pub struct Color4(glam::Vec4);
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pub struct ModelVertex {
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pub pos:Planar64Vec3,
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pub normal:Unit32Vec3,
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pub tex:TextureCoordinate,
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pub color:Color4,
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}
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#[derive(Clone,Hash,PartialEq,Eq)]
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pub struct IndexedVertex{
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@ -30,42 +31,17 @@ pub struct IndexedModel{
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pub groups: Vec<IndexedGroup>,
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pub instances:Vec<ModelInstance>,
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}
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pub struct IndexedGroupFixedTexture{
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pub polys:Vec<IndexedPolygon>,
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}
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pub struct IndexedModelSingleTexture{
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pub unique_pos:Vec<[f32; 3]>,
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pub unique_tex:Vec<[f32; 2]>,
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pub unique_normal:Vec<[f32; 3]>,
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pub unique_color:Vec<[f32; 4]>,
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pub unique_vertices:Vec<IndexedVertex>,
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pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
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pub groups: Vec<IndexedGroupFixedTexture>,
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pub instances:Vec<ModelGraphicsInstance>,
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}
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pub struct ModelSingleTexture{
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pub instances: Vec<ModelGraphicsInstance>,
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pub vertices: Vec<Vertex>,
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pub entities: Vec<Vec<u16>>,
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pub texture: Option<u32>,
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}
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#[derive(Clone)]
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pub struct ModelGraphicsInstance{
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pub transform:glam::Mat4,
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pub normal_transform:glam::Mat3,
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pub color:glam::Vec4,
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}
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pub struct ModelInstance{
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//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
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pub transform:glam::Affine3A,
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pub color:glam::Vec4,//transparency is in here
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pub transform:Planar64Affine3,
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pub color:Color4,//transparency is in here
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pub attributes:CollisionAttributes,
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pub temp_indexing:Vec<TempIndexedAttributes>,
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}
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impl std::default::Default for ModelInstance{
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fn default() -> Self {
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Self{
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color:glam::Vec4::ONE,
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color:Color4(glam::Vec4::ONE),
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transform:Default::default(),
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attributes:Default::default(),
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temp_indexing:Default::default(),
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@ -77,7 +53,7 @@ pub struct IndexedModelInstances{
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pub models:Vec<IndexedModel>,
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//may make this into an object later.
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pub modes:Vec<ModeDescription>,
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pub spawn_point:glam::Vec3,
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pub spawn_point:Planar64Vec3,
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}
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//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
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pub struct ModeDescription{
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@ -131,13 +107,13 @@ pub struct ContactingLadder{
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//you have this effect while intersecting
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#[derive(Clone)]
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pub struct IntersectingWater{
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pub viscosity:i64,
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pub density:i64,
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pub current:glam::Vec3,
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pub viscosity:Planar64,
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pub density:Planar64,
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pub current:Planar64Vec3,
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}
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#[derive(Clone)]
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pub struct IntersectingAccelerator{
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pub acceleration:glam::Vec3
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pub acceleration:Planar64Vec3
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}
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//All models can be given these attributes
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#[derive(Clone)]
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@ -146,7 +122,7 @@ pub struct GameMechanicJumpLimit{
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}
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#[derive(Clone)]
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pub struct GameMechanicBooster{
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pub velocity:glam::Vec3,
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pub velocity:Planar64Vec3,
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}
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#[derive(Clone)]
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pub enum ZoneBehaviour{
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35
src/model_graphics.rs
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35
src/model_graphics.rs
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@ -0,0 +1,35 @@
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use bytemuck::{Pod, Zeroable};
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use crate::model::{IndexedVertex,IndexedPolygon};
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#[derive(Clone, Copy, Pod, Zeroable)]
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#[repr(C)]
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pub struct GraphicsVertex {
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pub pos: [f32; 3],
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pub tex: [f32; 2],
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pub normal: [f32; 3],
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pub color: [f32; 4],
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}
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pub struct IndexedGroupFixedTexture{
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pub polys:Vec<IndexedPolygon>,
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}
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pub struct IndexedModelGraphicsSingleTexture{
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pub unique_pos:Vec<[f32; 3]>,
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pub unique_tex:Vec<[f32; 2]>,
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pub unique_normal:Vec<[f32; 3]>,
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pub unique_color:Vec<[f32; 4]>,
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pub unique_vertices:Vec<IndexedVertex>,
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pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
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pub groups: Vec<IndexedGroupFixedTexture>,
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pub instances:Vec<ModelGraphicsInstance>,
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}
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pub struct ModelGraphicsSingleTexture{
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pub instances: Vec<ModelGraphicsInstance>,
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pub vertices: Vec<GraphicsVertex>,
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pub entities: Vec<Vec<u16>>,
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pub texture: Option<u32>,
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}
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#[derive(Clone)]
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pub struct ModelGraphicsInstance{
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pub transform:glam::Mat4,
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pub normal_transform:glam::Mat3,
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pub color:glam::Vec4,
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}
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1
src/model_physics.rs
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1
src/model_physics.rs
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@ -0,0 +1 @@
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//
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