rename setup_context to setup
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cbc7b56f28
commit
9c9d8f8f8f
@ -204,14 +204,14 @@ pub fn setup(title:&str)->SetupContextSetup{
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SetupContextSetup{
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SetupContextSetup{
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window,
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window,
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event_loop,
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event_loop,
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partial_graphics_context:partial_4,
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partial_context:partial_4,
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}
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}
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}
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}
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struct SetupContextSetup{
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struct SetupContextSetup{
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window:winit::window::Window,
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window:winit::window::Window,
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event_loop:winit::event_loop::EventLoop<()>,
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event_loop:winit::event_loop::EventLoop<()>,
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partial_graphics_context:SetupContextPartial4,
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partial_context:SetupContextPartial4,
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}
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}
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impl SetupContextSetup{
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impl SetupContextSetup{
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@ -221,16 +221,16 @@ impl SetupContextSetup{
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(
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(
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self.window,
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self.window,
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self.event_loop,
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self.event_loop,
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self.partial_graphics_context.configure_surface(&size),
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self.partial_context.configure_surface(&size),
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)
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)
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}
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}
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pub fn start(self,mut run:crate::run::RunState){
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pub fn start(self,mut run:crate::run::RunState){
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let (window,event_loop,graphics_context)=self.into_split();
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let (window,event_loop,setup_context)=self.into_split();
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//dedicated thread to pigh request redraw back and resize the window doesn't seem logical
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//dedicated thread to ping request redraw back and resize the window doesn't seem logical
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//physics and graphics render thread
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//physics and graphics render thread
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let run_thread=run.into_worker(graphics_context);
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let run_thread=run.into_worker(setup_context);
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println!("Entering render loop...");
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println!("Entering render loop...");
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let root_time=std::time::Instant::now();
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let root_time=std::time::Instant::now();
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