rename setup_context to setup

This commit is contained in:
Quaternions 2023-10-23 19:30:13 -07:00
parent cbc7b56f28
commit 9c9d8f8f8f

View File

@ -204,14 +204,14 @@ pub fn setup(title:&str)->SetupContextSetup{
SetupContextSetup{
window,
event_loop,
partial_graphics_context:partial_4,
partial_context:partial_4,
}
}
struct SetupContextSetup{
window:winit::window::Window,
event_loop:winit::event_loop::EventLoop<()>,
partial_graphics_context:SetupContextPartial4,
partial_context:SetupContextPartial4,
}
impl SetupContextSetup{
@ -221,16 +221,16 @@ impl SetupContextSetup{
(
self.window,
self.event_loop,
self.partial_graphics_context.configure_surface(&size),
self.partial_context.configure_surface(&size),
)
}
pub fn start(self,mut run:crate::run::RunState){
let (window,event_loop,graphics_context)=self.into_split();
let (window,event_loop,setup_context)=self.into_split();
//dedicated thread to pigh request redraw back and resize the window doesn't seem logical
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
//physics and graphics render thread
let run_thread=run.into_worker(graphics_context);
let run_thread=run.into_worker(setup_context);
println!("Entering render loop...");
let root_time=std::time::Instant::now();