use det to make numbers smaller
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@ -807,6 +807,17 @@ impl std::ops::Mul<Time> for Planar64Vec3{
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))
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}
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}
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impl std::ops::Div<Planar64> for Planar64Vec3{
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type Output=Planar64Vec3;
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#[inline]
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fn div(self,rhs:Planar64)->Self::Output{
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Planar64Vec3(glam::i64vec3(
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(((self.0.x as i128)<<32)/(rhs.0 as i128)) as i64,
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(((self.0.y as i128)<<32)/(rhs.0 as i128)) as i64,
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(((self.0.z as i128)<<32)/(rhs.0 as i128)) as i64,
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))
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}
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}
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impl std::ops::Div<i64> for Planar64Vec3{
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type Output=Planar64Vec3;
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#[inline]
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@ -272,8 +272,8 @@ impl MeshQuery<FaceId,DirectedEdgeId,VertId> for TransformedMesh<'_>{
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fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
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let (n,d)=self.mesh.face_nd(face_id);
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let transformed_n=*self.normal_transform*n;
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let transformed_d=self.transform_det*d+transformed_n.dot(self.transform.translation);
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(transformed_n,transformed_d)
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let transformed_d=d+transformed_n.dot(self.transform.translation)/self.transform_det;
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(transformed_n/self.transform_det,transformed_d)
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}
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fn vert(&self,vert_id:VertId)->Planar64Vec3{
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self.transform.transform_point3(self.mesh.vert(vert_id))
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