cook PhysicsMeshTransform
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@ -368,46 +368,33 @@ impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMes
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}
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}
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pub struct PhysicsMeshTransform<'a>{
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vertex:&'a integer::Planar64Affine3,
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normal:&'a integer::Planar64Mat3,
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pub struct PhysicsMeshTransform{
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vertex:integer::Planar64Affine3,
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normal:integer::Planar64Mat3,
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det:Planar64,
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}
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impl PhysicsMeshTransform<'_>{
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pub fn new<'a>(
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vertex:&'a integer::Planar64Affine3,
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normal:&'a integer::Planar64Mat3,
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det:Planar64
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)->PhysicsMeshTransform<'a>{
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PhysicsMeshTransform{
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vertex,
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normal,
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det,
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impl PhysicsMeshTransform{
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pub const fn new(transform:integer::Planar64Affine3)->Self{
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Self{
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normal:transform.matrix3.inverse_times_det().transpose(),
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det:transform.matrix3.determinant(),
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vertex:transform,
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}
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}
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}
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pub struct TransformedMesh<'a>{
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view:PhysicsMeshView<'a>,
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transform:PhysicsMeshTransform<'a>,
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transform:&'a PhysicsMeshTransform,
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}
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impl TransformedMesh<'_>{
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pub fn new<'a>(
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mesh_data:&'a PhysicsMeshData,
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topology:&'a PhysicsMeshTopology,
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vertex:&'a integer::Planar64Affine3,
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normal:&'a integer::Planar64Mat3,
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det:Planar64,
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view:PhysicsMeshView<'a>,
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transform:&'a PhysicsMeshTransform,
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)->TransformedMesh<'a>{
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TransformedMesh{
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view:PhysicsMeshView{
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data: mesh_data,
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topology,
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},
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transform:PhysicsMeshTransform{
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vertex,
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normal,
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det,
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}
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view,
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transform,
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}
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}
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fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
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@ -429,7 +416,7 @@ impl TransformedMesh<'_>{
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impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for TransformedMesh<'_>{
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fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
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let (n,d)=self.view.face_nd(face_id);
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let transformed_n=*self.transform.normal*n;
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let transformed_n=self.transform.normal*n;
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let transformed_d=d+transformed_n.dot(self.transform.vertex.translation)/self.transform.det;
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(transformed_n/self.transform.det,transformed_d)
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}
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@ -1,7 +1,7 @@
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use std::collections::HashMap;
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use std::collections::HashSet;
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use crate::model_physics::{self,PhysicsMesh,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
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use crate::model_physics::{self,PhysicsMesh,PhysicsMeshTransform,TransformedMesh,MeshQuery,PhysicsMeshId,PhysicsSubmeshId};
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use strafesnet_common::bvh;
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use strafesnet_common::map;
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use strafesnet_common::aabb;
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@ -172,10 +172,8 @@ impl PhysicsModels{
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fn mesh(&self,convex_mesh_id:ConvexMeshId)->TransformedMesh{
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let model_idx=convex_mesh_id.model_id.get() as usize;
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TransformedMesh::new(
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&self.meshes[model_idx].submesh_view(convex_mesh_id.submesh_id),
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&self.models[idx].transform,
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&self.models[idx].normal_transform,
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self.models[idx].transform_det,
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self.meshes[model_idx].submesh_view(convex_mesh_id.submesh_id),
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&self.models[model_idx].transform
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)
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}
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fn model(&self,model_id:PhysicsModelId)->&PhysicsModel{
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@ -284,24 +282,24 @@ struct WorldState{}
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struct HitboxMesh{
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halfsize:Planar64Vec3,
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mesh:PhysicsMesh,
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transform:PhysicsModelTransform,
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transform:PhysicsMeshTransform,
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}
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impl HitboxMesh{
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fn new(mesh:PhysicsMesh,vertex_transform:integer::Planar64Affine3)->Self{
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fn new(mesh:PhysicsMesh,transform:integer::Planar64Affine3)->Self{
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//calculate extents
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let mut aabb=aabb::Aabb::default();
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for vert in mesh.complete_mesh_view().verts(){
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aabb.grow(vertex_transform.transform_point3(vert));
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aabb.grow(transform.transform_point3(vert));
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}
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Self{
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halfsize:aabb.size()/2,
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mesh,
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transform:PhysicsModelTransform::new(vertex_transform)
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transform:PhysicsMeshTransform::new(transform)
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}
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}
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#[inline]
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fn transformed_mesh(&self)->TransformedMesh{
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TransformedMesh::new(&self.mesh,&self.transform,&self.normal_transform,self.transform_det)
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TransformedMesh::new(&self.mesh.complete_mesh_view(),&self.transform)
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}
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}
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@ -495,38 +493,24 @@ impl From<ModelId> for PhysicsModelId{
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Self::new(value.get())
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}
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}
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pub struct PhysicsModelTransform{
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vertex:integer::Planar64Affine3,
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normal:integer::Planar64Mat3,
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det:Planar64,
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}
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impl PhysicsModelTransform{
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pub const fn new(vertex_transform:integer::Planar64Affine3)->Self{
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Self{
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normal:vertex_transform.matrix3.inverse_times_det().transpose(),
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det:vertex_transform.matrix3.determinant(),
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vertex:vertex_transform,
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}
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}
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}
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pub struct PhysicsModel{
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//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
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//in this iteration, all it needs is extents.
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mesh_id:PhysicsMeshId,
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//put these up on the Model (data normalization)
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attr_id:PhysicsAttributesId,
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transform:PhysicsModelTransform,
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transform:PhysicsMeshTransform,
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}
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impl PhysicsModel{
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pub const fn new(mesh_id:PhysicsMeshId,attr_id:PhysicsAttributesId,transform:PhysicsModelTransform)->Self{
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pub const fn new(mesh_id:PhysicsMeshId,attr_id:PhysicsAttributesId,transform:PhysicsMeshTransform)->Self{
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Self{
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mesh_id,
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attr_id,
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transform,
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}
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}
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const fn transform(&self)->&PhysicsModelTransform{
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const fn transform(&self)->&PhysicsMeshTransform{
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&self.transform
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}
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}
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