bad data normalization
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@ -157,7 +157,7 @@ impl RelativeCollision {
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pub type TIME = i64;
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const CONTROL_JUMP:u32 = 0b01000000;//temp
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const CONTROL_JUMP:u32 = 0b01000000;//temp DATA NORMALIZATION!@#$
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impl PhysicsState {
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//delete this, we are tickless gamers
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pub fn run(&mut self, time: TIME, control_dir: glam::Vec3, controls: u32){
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