drop models with 0 visible instances
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cd9cf164e9
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@ -234,6 +234,10 @@ impl GlobalState{
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})
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})
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}
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}
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}).collect();
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}).collect();
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//skip pushing a model if all instances are invisible
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if instances.len()==0{
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continue;
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}
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//check each group, if it's using a new texture then make a new clone of the model
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//check each group, if it's using a new texture then make a new clone of the model
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let id=unique_texture_models.len();
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let id=unique_texture_models.len();
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let mut unique_textures=Vec::new();
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let mut unique_textures=Vec::new();
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