add entity CFrames

This commit is contained in:
Quaternions 2023-09-01 14:59:42 -07:00
parent c9cb22be68
commit 8792b8e782
2 changed files with 62 additions and 3 deletions

View File

@ -12,6 +12,7 @@ struct Vertex {
} }
struct Entity { struct Entity {
transform: glam::Affine3A,
vertex_count: u32, vertex_count: u32,
vertex_buf: wgpu::Buffer, vertex_buf: wgpu::Buffer,
} }
@ -34,6 +35,8 @@ struct Camera {
walkspeed: f32, walkspeed: f32,
} }
const MAGIC_ENTITIES: usize = 7;
const CONTROL_MOVEFORWARD:u32 = 0b00000001; const CONTROL_MOVEFORWARD:u32 = 0b00000001;
const CONTROL_MOVEBACK:u32 = 0b00000010; const CONTROL_MOVEBACK:u32 = 0b00000010;
const CONTROL_MOVERIGHT:u32 = 0b00000100; const CONTROL_MOVERIGHT:u32 = 0b00000100;
@ -112,6 +115,7 @@ pub struct Skybox {
ground_pipeline: wgpu::RenderPipeline, ground_pipeline: wgpu::RenderPipeline,
bind_group: wgpu::BindGroup, bind_group: wgpu::BindGroup,
camera_buf: wgpu::Buffer, camera_buf: wgpu::Buffer,
entity_buf: wgpu::Buffer,
entities: Vec<Entity>, entities: Vec<Entity>,
depth_view: wgpu::TextureView, depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt, staging_belt: wgpu::util::StagingBelt,
@ -143,6 +147,15 @@ impl Skybox {
} }
} }
fn get_entity_uniform_data(entities:& Vec<Entity>) -> [f32; (9+3)*MAGIC_ENTITIES] {
let mut raw = [0f32; (9+3)*MAGIC_ENTITIES];
for (i,entity) in entities.iter().enumerate() {
raw[i*12..(i+1)*12-3].copy_from_slice(&AsRef::<[f32; 9]>::as_ref(&glam::Mat3::from(entity.transform.matrix3))[..]);
raw[i*12+9..(i+1)*12].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&glam::Vec3::from(entity.transform.translation)));
}
raw
}
fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){ fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
let data = obj::ObjData::load_buf(&source[..]).unwrap(); let data = obj::ObjData::load_buf(&source[..]).unwrap();
let mut vertices = Vec::new(); let mut vertices = Vec::new();
@ -167,6 +180,7 @@ fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
usage: wgpu::BufferUsages::VERTEX, usage: wgpu::BufferUsages::VERTEX,
}); });
entities.push(Entity { entities.push(Entity {
transform: glam::Affine3A::default(),
vertex_count: vertices.len() as u32, vertex_count: vertices.len() as u32,
vertex_buf, vertex_buf,
}); });
@ -190,6 +204,8 @@ impl strafe_client::framework::Example for Skybox {
let mut entities = Vec::<Entity>::new(); let mut entities = Vec::<Entity>::new();
add_obj(device,& mut entities,include_bytes!("../models/teslacyberv3.0.obj")); add_obj(device,& mut entities,include_bytes!("../models/teslacyberv3.0.obj"));
add_obj(device,& mut entities,include_bytes!("../models/suzanne.obj")); add_obj(device,& mut entities,include_bytes!("../models/suzanne.obj"));
println!("entities.len = {:?}", entities.len());
entities[6].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None, label: None,
@ -220,6 +236,16 @@ impl strafe_client::framework::Example for Skybox {
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering), ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None, count: None,
}, },
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
], ],
}); });
@ -252,6 +278,13 @@ impl strafe_client::framework::Example for Skybox {
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
}); });
let entity_uniforms = get_entity_uniform_data(&entities);
let entity_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("EntityData"),
contents: bytemuck::cast_slice(&entity_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None, label: None,
bind_group_layouts: &[&bind_group_layout], bind_group_layouts: &[&bind_group_layout],
@ -443,6 +476,10 @@ impl strafe_client::framework::Example for Skybox {
binding: 2, binding: 2,
resource: wgpu::BindingResource::Sampler(&sampler), resource: wgpu::BindingResource::Sampler(&sampler),
}, },
wgpu::BindGroupEntry {
binding: 3,
resource: entity_buf.as_entire_binding(),
},
], ],
label: None, label: None,
}); });
@ -456,6 +493,7 @@ impl strafe_client::framework::Example for Skybox {
ground_pipeline, ground_pipeline,
bind_group, bind_group,
camera_buf, camera_buf,
entity_buf,
entities, entities,
depth_view, depth_view,
staging_belt: wgpu::util::StagingBelt::new(0x100), staging_belt: wgpu::util::StagingBelt::new(0x100),
@ -583,6 +621,16 @@ impl strafe_client::framework::Example for Skybox {
device, device,
) )
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms)); .copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
let entity_uniforms = get_entity_uniform_data(&self.entities);
self.staging_belt
.write_buffer(
&mut encoder,
&self.entity_buf,//description of where data will be written when command is executed
0,//offset in staging belt?
wgpu::BufferSize::new((entity_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device,
)
.copy_from_slice(bytemuck::cast_slice(&entity_uniforms));
self.staging_belt.finish(); self.staging_belt.finish();

View File

@ -67,15 +67,26 @@ struct EntityOutput {
@location(3) view: vec3<f32>, @location(3) view: vec3<f32>,
}; };
struct EntityTransform {
matrix3: mat3x3<f32>,
translation: vec3<f32>,
};
@group(0)
@binding(3)
var<uniform> r_EntityTransforms: array<EntityTransform, 7>;
@vertex @vertex
fn vs_entity( fn vs_entity(
@builtin(instance_index) instance_index: u32,
@location(0) pos: vec3<f32>, @location(0) pos: vec3<f32>,
@location(1) normal: vec3<f32>, @location(1) normal: vec3<f32>,
) -> EntityOutput { ) -> EntityOutput {
var position: vec3<f32> = r_EntityTransforms[instance_index].matrix3 * pos+r_EntityTransforms[instance_index].translation;
var result: EntityOutput; var result: EntityOutput;
result.normal = normal; result.normal = r_EntityTransforms[instance_index].matrix3 * normal;
result.view = pos - r_data.cam_pos.xyz; result.view = position - r_data.cam_pos.xyz;
result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0); result.position = r_data.proj * r_data.view * vec4<f32>(position, 1.0);
return result; return result;
} }