generic events
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parent
d2d62007ba
commit
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23
src/body.rs
23
src/body.rs
@ -1,5 +1,12 @@
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use crate::event::EventStruct;
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use crate::event::EventStruct;
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pub enum PhysicsEvent {
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CollisionStart(RelativeCollision),
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CollisionEnd(RelativeCollision),
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StrafeTick,
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Jump,
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}
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pub struct Body {
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pub struct Body {
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pub position: glam::Vec3,//I64 where 2^32 = 1 u
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pub position: glam::Vec3,//I64 where 2^32 = 1 u
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pub velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
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pub velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
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@ -206,28 +213,28 @@ impl PhysicsState {
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self.body.position+self.body.velocity*(dt as f32)+self.gravity*((0.5*dt*dt) as f32)
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self.body.position+self.body.velocity*(dt as f32)+self.gravity*((0.5*dt*dt) as f32)
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}
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}
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fn next_strafe_event(&self) -> Option<EventStruct> {
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fn next_strafe_event(&self) -> Option<EventStruct<PhysicsEvent>> {
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return Some(EventStruct{
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return Some(EventStruct{
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time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
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time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
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event:crate::event::EventEnum::StrafeTick
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event:PhysicsEvent::StrafeTick
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});
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});
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}
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}
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fn next_walk_event(&self) -> Option<EventStruct> {
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fn next_walk_event(&self) -> Option<EventStruct<PhysicsEvent>> {
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//check if you are accelerating towards a walk target velocity and create an event
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//check if you are accelerating towards a walk target velocity and create an event
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return None;
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return None;
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}
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}
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fn predict_collision_end(&self,model:&Model) -> Option<EventStruct> {
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fn predict_collision_end(&self,model:&Model) -> Option<EventStruct<PhysicsEvent>> {
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None
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None
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}
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}
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fn predict_collision_start(&self,model:&Model) -> Option<EventStruct> {
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fn predict_collision_start(&self,model:&Model) -> Option<EventStruct<PhysicsEvent>> {
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None
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None
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}
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}
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}
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}
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impl crate::event::EventTrait for PhysicsState {
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impl crate::event::EventEmitter<PhysicsEvent> for PhysicsState {
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//this little next event function can cache its return value and invalidate the cached value by watching the State.
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//this little next event function can cache its return value and invalidate the cached value by watching the State.
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fn next_event(&self) -> Option<EventStruct> {
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fn next_event(&self) -> Option<EventStruct<PhysicsEvent>> {
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//JUST POLLING!!! NO MUTATION
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//JUST POLLING!!! NO MUTATION
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let mut best = crate::event::EventCollector::new();
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let mut best = crate::event::EventCollector::new();
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//autohop (already pressing spacebar; the signal to begin trying to jump is different)
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//autohop (already pressing spacebar; the signal to begin trying to jump is different)
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@ -235,7 +242,7 @@ impl crate::event::EventTrait for PhysicsState {
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//scroll will be implemented with InputEvent::Jump(true) but it blocks setting self.jump_trying=true
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//scroll will be implemented with InputEvent::Jump(true) but it blocks setting self.jump_trying=true
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best.collect(Some(EventStruct{
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best.collect(Some(EventStruct{
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time:self.time,
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time:self.time,
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event:crate::event::EventEnum::Jump
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event:PhysicsEvent::Jump
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}));
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}));
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}
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}
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//check for collision stop events with curent contacts
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//check for collision stop events with curent contacts
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25
src/event.rs
25
src/event.rs
@ -1,29 +1,22 @@
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pub struct EventStruct {
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pub struct EventStruct<E> {
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pub time: crate::body::TIME,
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pub time: crate::body::TIME,
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pub event: EventEnum,
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pub event: E,
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}
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}
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pub enum EventEnum {
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pub trait EventEmitter<E> {
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CollisionStart(crate::body::RelativeCollision),//Body::CollisionStart
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fn next_event(&self) -> Option<EventStruct<E>>;
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CollisionEnd(crate::body::RelativeCollision),//Body::CollisionEnd
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StrafeTick,
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Jump,
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}
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pub trait EventTrait {
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fn next_event(&self) -> Option<EventStruct>;
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}
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}
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//PROPER PRIVATE FIELDS!!!
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//PROPER PRIVATE FIELDS!!!
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pub struct EventCollector {
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pub struct EventCollector<E> {
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event: Option<EventStruct>,
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event: Option<EventStruct<E>>,
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}
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}
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impl EventCollector {
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impl<E> EventCollector<E> {
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pub fn new() -> Self {
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pub fn new() -> Self {
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Self{event:None}
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Self{event:None}
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}
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}
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pub fn collect(&mut self,test_event:Option<EventStruct>){
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pub fn collect(&mut self,test_event:Option<EventStruct<E>>){
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match &test_event {
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match &test_event {
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Some(unwrap_test_event) => match &self.event {
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Some(unwrap_test_event) => match &self.event {
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Some(unwrap_best_event) => if unwrap_test_event.time<unwrap_best_event.time {
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Some(unwrap_best_event) => if unwrap_test_event.time<unwrap_best_event.time {
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@ -34,7 +27,7 @@ impl EventCollector {
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None => (),
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None => (),
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}
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}
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}
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}
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pub fn event(self) -> Option<EventStruct> {
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pub fn event(self) -> Option<EventStruct<E>> {
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//STEAL EVENT AND DESTROY EVENTCOLLECTOR
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//STEAL EVENT AND DESTROY EVENTCOLLECTOR
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return self.event
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return self.event
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}
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}
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