fix determinant
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82d84ee07c
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823a16e08d
@ -878,14 +878,14 @@ impl Planar64Mat3{
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}
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}
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#[inline]
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#[inline]
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pub const fn inverse(&self)->Self{
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pub const fn inverse(&self)->Self{
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let det=
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let det=(
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-self.x_axis.0.z as i128*self.y_axis.0.y as i128*self.z_axis.0.x as i128
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-self.x_axis.0.z as i128*self.y_axis.0.y as i128*self.z_axis.0.x as i128
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+self.x_axis.0.y as i128*self.y_axis.0.z as i128*self.z_axis.0.x as i128
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+self.x_axis.0.y as i128*self.y_axis.0.z as i128*self.z_axis.0.x as i128
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+self.x_axis.0.z as i128*self.y_axis.0.x as i128*self.z_axis.0.y as i128
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+self.x_axis.0.z as i128*self.y_axis.0.x as i128*self.z_axis.0.y as i128
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-self.x_axis.0.x as i128*self.y_axis.0.z as i128*self.z_axis.0.y as i128
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-self.x_axis.0.x as i128*self.y_axis.0.z as i128*self.z_axis.0.y as i128
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-self.x_axis.0.y as i128*self.y_axis.0.x as i128*self.z_axis.0.z as i128
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-self.x_axis.0.y as i128*self.y_axis.0.x as i128*self.z_axis.0.z as i128
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+self.x_axis.0.x as i128*self.y_axis.0.y as i128*self.z_axis.0.z as i128
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+self.x_axis.0.x as i128*self.y_axis.0.y as i128*self.z_axis.0.z as i128
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;
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)>>32;
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Self{
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Self{
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x_axis:Planar64Vec3::raw((((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
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x_axis:Planar64Vec3::raw((((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
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y_axis:Planar64Vec3::raw((((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
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y_axis:Planar64Vec3::raw((((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
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