fix strafe bug

This commit is contained in:
Quaternions 2023-08-31 12:37:53 -07:00
parent 49fde16c4f
commit 7c247b6949

View File

@ -517,7 +517,7 @@ impl strafe_client::framework::Example for Skybox {
let dt=(time-self.camera.time).as_secs_f32();
self.camera.time=time;
let camera_mat=glam::Mat3::from_euler(glam::EulerRot::YXZ,self.camera.yaw,0f32,0f32);
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK));
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
let d=self.camera.vel.dot(control_dir);
if d<self.camera.mv {
self.camera.vel+=(self.camera.mv-d)*control_dir;
@ -535,7 +535,7 @@ impl strafe_client::framework::Example for Skybox {
}
if self.camera.grounded {
let applied_friction=self.camera.friction*dt;
let targetv=control_dir.normalize_or_zero()*self.camera.walkspeed;
let targetv=control_dir*self.camera.walkspeed;
let diffv=targetv-self.camera.vel;
if applied_friction*applied_friction<diffv.length_squared() {
self.camera.vel+=applied_friction*diffv.normalize();