WIP: lol
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src/body.rs
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5
src/body.rs
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pub struct Body {
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position: glam::I64Vec3,//2^32 = 1 u
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velocity: glam::I64Vec3,//2^32 = 1 u/s
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time: i64,//nanoseconds x xxxxD!
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}
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src/event.rs
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src/event.rs
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enum EventEnum {
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//Body::CollisionStart
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//Body::CollisionEnd
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}
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pub trait EventTrait {
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fn next_event() -> EventEnum;
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}
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