use absolute pos

This commit is contained in:
Quaternions 2023-10-04 22:20:49 -07:00
parent 54a21ae00b
commit 77ea099880

View File

@ -173,8 +173,8 @@ impl PhysicsCamera {
a.y=a.y.clamp(-std::f64::consts::FRAC_PI_2, std::f64::consts::FRAC_PI_2);
return a
}
fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
fn simulate_move_rotation_y(&self, mouse_pos_x: i32) -> glam::Mat3 {
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*((mouse_pos_x-self.mouse.pos.x) as f64))
}
}