ALL MY SHLS ARE WRONG

(thanks julien_c)
This commit is contained in:
Quaternions 2023-10-11 21:42:42 -07:00
parent 69712847e3
commit 76cd82967a

View File

@ -123,12 +123,12 @@ impl Unit32{
#[derive(Clone,Copy,Hash)]
pub struct Angle32(i32);
impl Angle32{
pub const FRAC_PI_2:Self=Self(2<<31);
pub const PI:Self=Self(-2<<32);
pub const FRAC_PI_2:Self=Self(1<<31);
pub const PI:Self=Self(-1<<32);
#[inline]
pub fn wrap_from_i64(theta:i64)->Self{
//TODO: make this good
Self((theta.wrapping_add(2<<31).rem_euclid(2<<32)-(2<<31)) as i32)
Self((theta.wrapping_add(1<<31).rem_euclid(1<<32)-(1<<31)) as i32)
}
#[inline]
pub fn clamp_from_i64(theta:i64)->Self{
@ -143,17 +143,17 @@ impl Angle32{
#[inline]
pub fn clamp(&self,theta_min:Self,theta_max:Self)->Self{
//TODO: make this good
theta_min+Self::wrap_from_i64((self.0.wrapping_sub(theta_min.0) as i64).rem_euclid(2<<32).clamp(0,(theta_max.0.wrapping_sub(theta_min.0) as i64).rem_euclid(2<<32)))
theta_min+Self::wrap_from_i64((self.0.wrapping_sub(theta_min.0) as i64).rem_euclid(1<<32).clamp(0,(theta_max.0.wrapping_sub(theta_min.0) as i64).rem_euclid(1<<32)))
}
#[inline]
pub fn cos(&self)->Unit32{
//TODO: fix this rounding towards 0
Unit32(unsafe{((self.0 as f64*(std::f64::consts::PI/((2<<31) as f64))).cos()*((2<<30) as f64)).to_int_unchecked()})
Unit32(unsafe{((self.0 as f64*(std::f64::consts::PI/((1<<31) as f64))).cos()*((1<<30) as f64)).to_int_unchecked()})
}
#[inline]
pub fn sin(&self)->Unit32{
//TODO: fix this rounding towards 0
Unit32(unsafe{((self.0 as f64*(std::f64::consts::PI/((2<<31) as f64))).sin()*((2<<30) as f64)).to_int_unchecked()})
Unit32(unsafe{((self.0 as f64*(std::f64::consts::PI/((1<<31) as f64))).sin()*((1<<30) as f64)).to_int_unchecked()})
}
}
impl Into<f32> for Angle32{
@ -232,7 +232,7 @@ pub struct Unit64Mat3{
pub struct Planar64(i64);
impl Planar64{
pub const ZERO:Self=Self(0);
pub const ONE:Self=Self(2<<32);
pub const ONE:Self=Self(1<<32);
pub fn int(num:i32)->Self{
Self(Self::ONE.0*num as i64)
}
@ -248,7 +248,7 @@ impl Planar64{
}
impl Into<f32> for Planar64{
fn into(self)->f32{
self.0 as f32/(2<<32) as f32
self.0 as f32/(1<<32) as f32
}
}
impl std::ops::Neg for Planar64{
@ -333,9 +333,9 @@ impl Planar64Vec3{
impl Into<glam::Vec3> for Planar64Vec3{
fn into(self)->glam::Vec3{
glam::vec3(
self.0.x as f32/(2<<32) as f32,
self.0.y as f32/(2<<32) as f32,
self.0.z as f32/(2<<32) as f32,
self.0.x as f32/(1<<32) as f32,
self.0.y as f32/(1<<32) as f32,
self.0.z as f32/(1<<32) as f32,
)
}
}
@ -416,9 +416,9 @@ impl Planar64Mat3{
}
#[inline]
pub fn from_rotation_y(angle:Angle32)->Self{
let theta=angle.0 as f64*(std::f64::consts::PI/((2<<31) as f64));
let theta=angle.0 as f64*(std::f64::consts::PI/((1<<31) as f64));
let (s,c)=theta.sin_cos();
let (c,s)=(c*((2<<32) as f64),s*((2<<32) as f64));
let (c,s)=(c*((1<<32) as f64),s*((1<<32) as f64));
//TODO: fix this rounding towards 0
let (c,s):(i64,i64)=(unsafe{c.to_int_unchecked()},unsafe{s.to_int_unchecked()});
Self::from_cols(
@ -446,4 +446,4 @@ impl Planar64Affine3{
+(self.matrix3.z_axis*point.z()).0
)
}
}
}