checkpoints are stage elements
This commit is contained in:
parent
af7fcdd5cb
commit
7311b1ae88
25
src/model.rs
25
src/model.rs
@ -107,16 +107,6 @@ pub struct GameMechanicAccelerator{
|
||||
pub acceleration:Planar64Vec3
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum GameMechanicCheckpoint{
|
||||
Ordered{
|
||||
mode_id:u32,
|
||||
checkpoint_id:u32,
|
||||
},
|
||||
Unordered{
|
||||
mode_id:u32,
|
||||
},
|
||||
}
|
||||
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||
pub enum GameMechanicBooster{
|
||||
Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
|
||||
Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
|
||||
@ -182,13 +172,14 @@ pub enum StageElementBehaviour{
|
||||
Trigger,
|
||||
Teleport,
|
||||
Platform,
|
||||
//Acts like a trigger if you haven't hit all the checkpoints.
|
||||
Checkpoint{
|
||||
//if this is 2 you must have hit OrderedCheckpoint(0) OrderedCheckpoint(1) OrderedCheckpoint(2) to pass
|
||||
ordered_checkpoint_id:Option<u32>,
|
||||
//if this is 2 you must have hit at least 2 UnorderedCheckpoints to pass
|
||||
unordered_checkpoint_count:u32,
|
||||
},
|
||||
//Checkpoint acts like a trigger if you haven't hit all the checkpoints yet.
|
||||
//Note that all stage elements act like this for the next stage.
|
||||
Checkpoint,
|
||||
//OrderedCheckpoint. You must pass through all of these in ascending order.
|
||||
Ordered(u32),
|
||||
//UnorderedCheckpoint. You must pass through all of these in any order.
|
||||
Unordered,
|
||||
//If you get reset by a jump limit
|
||||
JumpLimit(u32),
|
||||
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user