self.graphics->self
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02170bd91a
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@ -441,7 +441,7 @@ impl GraphicsState{
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let mut instance_count=0;
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let uniform_buffer_binding_size=<GlobalState as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
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let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
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self.graphics.models.reserve(models.len());
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self.models.reserve(models.len());
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for model in models.into_iter() {
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instance_count+=model.instances.len();
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for instances_chunk in model.instances.rchunks(chunk_size){
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@ -456,13 +456,13 @@ impl GraphicsState{
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Some(texture_id)=>{
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match double_map.get(&texture_id){
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Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
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None=>&self.graphics.temp_squid_texture_view,
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None=>&self.temp_squid_texture_view,
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}
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},
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None=>&self.graphics.temp_squid_texture_view,
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None=>&self.temp_squid_texture_view,
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};
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.graphics.bind_group_layouts.model,
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layout: &self.bind_group_layouts.model,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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@ -474,7 +474,7 @@ impl GraphicsState{
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&self.graphics.samplers.repeat),
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resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
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},
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],
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label: Some(format!("Model{} Bind Group",model_count).as_str()),
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@ -485,7 +485,7 @@ impl GraphicsState{
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usage: wgpu::BufferUsages::VERTEX,
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});
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//all of these are being moved here
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self.graphics.models.push(ModelGraphics{
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self.models.push(ModelGraphics{
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instances:instances_chunk.to_vec(),
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vertex_buf,
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entities: model.entities.iter().map(|indices|{
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@ -508,11 +508,16 @@ impl GraphicsState{
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println!("Textures Loaded={}",texture_views.len());
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println!("Indexed Models={}",indexed_models_len);
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println!("Deduplicated Models={}",deduplicated_models_len);
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println!("Graphics Objects: {}",self.graphics.models.len());
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println!("Graphics Objects: {}",self.models.len());
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println!("Graphics Instances: {}",instance_count);
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}
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pub fn new()->Self{
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pub fn new(
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config: &wgpu::SurfaceConfiguration,
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_adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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)->Self{
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let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[
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@ -868,9 +873,9 @@ impl GraphicsState{
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device: &wgpu::Device,
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_queue: &wgpu::Queue,
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) {
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self.graphics.depth_view = Self::create_depth_texture(config, device);
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self.graphics.camera.screen_size=glam::uvec2(config.width, config.height);
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self.graphics.load_user_settings(&self.user_settings);
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self.depth_view = Self::create_depth_texture(config, device);
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self.camera.screen_size=glam::uvec2(config.width, config.height);
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self.load_user_settings(&self.user_settings);
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}
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pub fn render(
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&mut self,
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@ -892,11 +897,11 @@ impl GraphicsState{
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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// update rotation
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let camera_uniforms = self.graphics.camera.to_uniform_data(self.physics_thread.grab_clone().adjust_mouse(&self.mouse));
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self.graphics.staging_belt
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let camera_uniforms = self.camera.to_uniform_data(self.physics_thread.grab_clone().adjust_mouse(&self.mouse));
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self.staging_belt
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.write_buffer(
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&mut encoder,
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&self.graphics.camera_buf,
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&self.camera_buf,
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0,
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wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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@ -904,9 +909,9 @@ impl GraphicsState{
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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//This code only needs to run when the uniforms change
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/*
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for model in self.graphics.models.iter() {
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for model in self.models.iter() {
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let model_uniforms = get_instances_buffer_data(&model.instances);
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self.graphics.staging_belt
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self.staging_belt
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.write_buffer(
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&mut encoder,
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&model.model_buf,//description of where data will be written when command is executed
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@ -917,7 +922,7 @@ impl GraphicsState{
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.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
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}
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*/
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self.graphics.staging_belt.finish();
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self.staging_belt.finish();
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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@ -936,7 +941,7 @@ impl GraphicsState{
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},
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})],
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depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
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view: &self.graphics.depth_view,
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view: &self.depth_view,
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depth_ops: Some(wgpu::Operations {
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load: wgpu::LoadOp::Clear(1.0),
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store: false,
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@ -945,11 +950,11 @@ impl GraphicsState{
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}),
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});
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rpass.set_bind_group(0, &self.graphics.bind_groups.camera, &[]);
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rpass.set_bind_group(1, &self.graphics.bind_groups.skybox_texture, &[]);
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rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
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rpass.set_bind_group(1, &self.bind_groups.skybox_texture, &[]);
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rpass.set_pipeline(&self.graphics.pipelines.model);
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for model in self.graphics.models.iter() {
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rpass.set_pipeline(&self.pipelines.model);
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for model in self.models.iter() {
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rpass.set_bind_group(2, &model.bind_group, &[]);
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rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
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@ -959,13 +964,13 @@ impl GraphicsState{
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}
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}
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rpass.set_pipeline(&self.graphics.pipelines.skybox);
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rpass.set_pipeline(&self.pipelines.skybox);
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rpass.draw(0..3, 0..1);
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}
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queue.submit(std::iter::once(encoder.finish()));
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self.graphics.staging_belt.recall();
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self.staging_belt.recall();
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}
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}
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const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
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