self.graphics->self

This commit is contained in:
Quaternions 2023-10-18 17:27:44 -07:00
parent 02170bd91a
commit 72258d3549

View File

@ -441,7 +441,7 @@ impl GraphicsState{
let mut instance_count=0;
let uniform_buffer_binding_size=<GlobalState as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
self.graphics.models.reserve(models.len());
self.models.reserve(models.len());
for model in models.into_iter() {
instance_count+=model.instances.len();
for instances_chunk in model.instances.rchunks(chunk_size){
@ -456,13 +456,13 @@ impl GraphicsState{
Some(texture_id)=>{
match double_map.get(&texture_id){
Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
None=>&self.graphics.temp_squid_texture_view,
None=>&self.temp_squid_texture_view,
}
},
None=>&self.graphics.temp_squid_texture_view,
None=>&self.temp_squid_texture_view,
};
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.graphics.bind_group_layouts.model,
layout: &self.bind_group_layouts.model,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
@ -474,7 +474,7 @@ impl GraphicsState{
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&self.graphics.samplers.repeat),
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
},
],
label: Some(format!("Model{} Bind Group",model_count).as_str()),
@ -485,7 +485,7 @@ impl GraphicsState{
usage: wgpu::BufferUsages::VERTEX,
});
//all of these are being moved here
self.graphics.models.push(ModelGraphics{
self.models.push(ModelGraphics{
instances:instances_chunk.to_vec(),
vertex_buf,
entities: model.entities.iter().map(|indices|{
@ -508,11 +508,16 @@ impl GraphicsState{
println!("Textures Loaded={}",texture_views.len());
println!("Indexed Models={}",indexed_models_len);
println!("Deduplicated Models={}",deduplicated_models_len);
println!("Graphics Objects: {}",self.graphics.models.len());
println!("Graphics Objects: {}",self.models.len());
println!("Graphics Instances: {}",instance_count);
}
pub fn new()->Self{
pub fn new(
config: &wgpu::SurfaceConfiguration,
_adapter: &wgpu::Adapter,
device: &wgpu::Device,
queue: &wgpu::Queue,
)->Self{
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
@ -868,9 +873,9 @@ impl GraphicsState{
device: &wgpu::Device,
_queue: &wgpu::Queue,
) {
self.graphics.depth_view = Self::create_depth_texture(config, device);
self.graphics.camera.screen_size=glam::uvec2(config.width, config.height);
self.graphics.load_user_settings(&self.user_settings);
self.depth_view = Self::create_depth_texture(config, device);
self.camera.screen_size=glam::uvec2(config.width, config.height);
self.load_user_settings(&self.user_settings);
}
pub fn render(
&mut self,
@ -892,11 +897,11 @@ impl GraphicsState{
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
// update rotation
let camera_uniforms = self.graphics.camera.to_uniform_data(self.physics_thread.grab_clone().adjust_mouse(&self.mouse));
self.graphics.staging_belt
let camera_uniforms = self.camera.to_uniform_data(self.physics_thread.grab_clone().adjust_mouse(&self.mouse));
self.staging_belt
.write_buffer(
&mut encoder,
&self.graphics.camera_buf,
&self.camera_buf,
0,
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device,
@ -904,9 +909,9 @@ impl GraphicsState{
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//This code only needs to run when the uniforms change
/*
for model in self.graphics.models.iter() {
for model in self.models.iter() {
let model_uniforms = get_instances_buffer_data(&model.instances);
self.graphics.staging_belt
self.staging_belt
.write_buffer(
&mut encoder,
&model.model_buf,//description of where data will be written when command is executed
@ -917,7 +922,7 @@ impl GraphicsState{
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
}
*/
self.graphics.staging_belt.finish();
self.staging_belt.finish();
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
@ -936,7 +941,7 @@ impl GraphicsState{
},
})],
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
view: &self.graphics.depth_view,
view: &self.depth_view,
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.0),
store: false,
@ -945,11 +950,11 @@ impl GraphicsState{
}),
});
rpass.set_bind_group(0, &self.graphics.bind_groups.camera, &[]);
rpass.set_bind_group(1, &self.graphics.bind_groups.skybox_texture, &[]);
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
rpass.set_bind_group(1, &self.bind_groups.skybox_texture, &[]);
rpass.set_pipeline(&self.graphics.pipelines.model);
for model in self.graphics.models.iter() {
rpass.set_pipeline(&self.pipelines.model);
for model in self.models.iter() {
rpass.set_bind_group(2, &model.bind_group, &[]);
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
@ -959,13 +964,13 @@ impl GraphicsState{
}
}
rpass.set_pipeline(&self.graphics.pipelines.skybox);
rpass.set_pipeline(&self.pipelines.skybox);
rpass.draw(0..3, 0..1);
}
queue.submit(std::iter::once(encoder.finish()));
self.graphics.staging_belt.recall();
self.staging_belt.recall();
}
}
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();