clip walk target velocity in RefreshWalkTarget
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@ -816,7 +816,9 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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PhysicsInstruction::RefreshWalkTarget => {
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//calculate acceleration yada yada
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if self.grounded{
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let mut target_diff=self.walk.target_velocity-self.body.velocity;
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let mut v=self.walk.target_velocity;
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self.contact_constrain_velocity(&mut v);
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let mut target_diff=v-self.body.velocity;
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target_diff.y=0f32;
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if target_diff==glam::Vec3::ZERO{
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let mut a=glam::Vec3::ZERO;
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