named epsilon
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1ef659e46a
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@ -1,5 +1,7 @@
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use strafesnet_common::integer::{Planar64,Planar64Vec3};
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const EPSILON:Planar64=Planar64::raw(1<<(32-10));
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type Indices=arrayvec::ArrayVec<usize,4>;
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struct Ray{
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@ -51,7 +53,7 @@ const fn solve0()->Planar64Vec3{
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fn solve1(c0:&Contact)->Option<Planar64Vec3>{
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let d0=c0.normal.dot(c0.position);
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let det=c0.normal.dot(c0.velocity);
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if det.get().abs()<0{
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if det.abs()<EPSILON{
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None
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}else{
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Some(c0.normal*d0/det)
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