jump implementation details
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@ -91,9 +91,9 @@ impl crate::event::EventTrait for PhysicsState {
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None => (),
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None => (),
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}
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}
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};
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};
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//check to see if yee need to jump (this is not the way lol)
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//autohop (already pressing spacebar; the signal to begin trying to jump is different)
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if self.grounded&&self.jump_trying {
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if self.grounded&&self.jump_trying {
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//scroll will be implemented with InputEvent::InstantJump rather than InputEvent::Jump(true)
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//scroll will be implemented with InputEvent::Jump(true) but it blocks setting self.jump_trying=true
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collect_event(Some(EventStruct{
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collect_event(Some(EventStruct{
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time:self.time,
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time:self.time,
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event:crate::event::EventEnum::Jump
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event:crate::event::EventEnum::Jump
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