make room for missing texture print
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517c4914ac
commit
6ae058d834
@ -152,11 +152,14 @@ impl GraphicsState{
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let mut texture_loading_threads=Vec::new();
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let mut texture_loading_threads=Vec::new();
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let num_textures=indexed_models.textures.len();
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let num_textures=indexed_models.textures.len();
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for (i,texture_id) in indexed_models.textures.into_iter().enumerate(){
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for (i,texture_id) in indexed_models.textures.into_iter().enumerate(){
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if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",texture_id))){
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let path=std::path::PathBuf::from(format!("textures/{}.dds",texture_id));
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if let Ok(mut file) = std::fs::File::open(path.clone()){
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double_map.insert(i as u32, texture_loading_threads.len() as u32);
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double_map.insert(i as u32, texture_loading_threads.len() as u32);
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texture_loading_threads.push((texture_id,std::thread::spawn(move ||{
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texture_loading_threads.push((texture_id,std::thread::spawn(move ||{
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ddsfile::Dds::read(&mut file).unwrap()
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ddsfile::Dds::read(&mut file).unwrap()
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})));
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})));
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}else{
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//println!("missing texture path={:?}",path);
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}
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}
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}
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}
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