implement attributes + stages
This commit is contained in:
parent
6662410037
commit
69caf0e6b3
12
src/body.rs
12
src/body.rs
@ -451,13 +451,21 @@ pub struct ModelPhysics {
|
||||
}
|
||||
|
||||
impl ModelPhysics {
|
||||
pub fn from_model(model:&crate::model::IndexedModel,model_transform:glam::Affine3A) -> Self {
|
||||
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&glam::Affine3A,attributes:PhysicsCollisionAttributes)->Self{
|
||||
let mut aabb=Aabb::new();
|
||||
for indexed_vertex in &model.unique_vertices {
|
||||
aabb.grow(model_transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
|
||||
aabb.grow(transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
|
||||
}
|
||||
Self{
|
||||
mesh:aabb,
|
||||
attributes,
|
||||
}
|
||||
}
|
||||
pub fn from_model(model:&crate::model::IndexedModel,instance:&crate::model::ModelInstance) -> Option<Self> {
|
||||
match &instance.attributes{
|
||||
crate::model::CollisionAttributes::Decoration=>None,
|
||||
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
|
||||
crate::model::CollisionAttributes::Intersect{intersecting,general}=>None,//Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersecting{intersecting,general})),
|
||||
}
|
||||
}
|
||||
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
||||
|
@ -30,6 +30,64 @@ fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>
|
||||
//next class
|
||||
objects
|
||||
}
|
||||
fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3)->crate::model::CollisionAttributes{
|
||||
let mut general=crate::model::GameMechanicAttributes::default();
|
||||
let mut intersecting=crate::model::IntersectingAttributes::default();
|
||||
let mut contacting=crate::model::ContactingAttributes::default();
|
||||
match name{
|
||||
// "Water"=>intersecting.water=Some(crate::model::IntersectingWater::default()),
|
||||
// "Accelerator"=>(),
|
||||
// "MapFinish"=>(),
|
||||
// "MapAnticheat"=>(),
|
||||
"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:0,
|
||||
force:false,
|
||||
behaviour:crate::model::StageElementBehaviour::Platform,
|
||||
}),
|
||||
other=>{
|
||||
let regman=lazy_regex::regex!(r"^(Force)?(SpawnAt|Trigger|Teleport|Platform)(\d+)$");
|
||||
if let Some(captures) = regman.captures(other) {
|
||||
general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||
mode_id:0,
|
||||
stage_id:captures[3].parse::<u32>().unwrap(),
|
||||
force:match captures.get(1){
|
||||
Some(m)=>m.as_str()=="Force",
|
||||
None=>false,
|
||||
},
|
||||
behaviour:match &captures[2]{
|
||||
"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
||||
"Trigger"=>crate::model::StageElementBehaviour::Trigger,
|
||||
"Teleport"=>crate::model::StageElementBehaviour::Teleport,
|
||||
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
||||
_=>panic!("regex[2] messed up bad"),
|
||||
}
|
||||
})
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
if velocity!=glam::Vec3::ZERO{
|
||||
general.booster=Some(crate::model::GameMechanicBooster{velocity});
|
||||
}
|
||||
match can_collide{
|
||||
true=>{
|
||||
match name{
|
||||
//"Bounce"=>(),
|
||||
"Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}),
|
||||
"Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}),
|
||||
other=>{
|
||||
//REGEX!!!!
|
||||
//Jump#
|
||||
//WormholeIn#
|
||||
}
|
||||
}
|
||||
return crate::model::CollisionAttributes::Contact{contacting,general};
|
||||
},
|
||||
false=>return crate::model::CollisionAttributes::Decoration,
|
||||
}
|
||||
}
|
||||
|
||||
struct RobloxAssetId(u64);
|
||||
struct RobloxAssetIdParseErr;
|
||||
@ -113,6 +171,8 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
//IndexedModelInstances includes textures
|
||||
let mut spawn_point=glam::Vec3::ZERO;
|
||||
|
||||
let mut stages=Vec::new();
|
||||
|
||||
let mut indexed_models=Vec::new();
|
||||
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
|
||||
|
||||
@ -127,13 +187,17 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(velocity)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||
Some(rbx_dom_weak::types::Variant::Bool(can_collide)),
|
||||
) = (
|
||||
object.properties.get("CFrame"),
|
||||
object.properties.get("Size"),
|
||||
object.properties.get("Velocity"),
|
||||
object.properties.get("Transparency"),
|
||||
object.properties.get("Color"),
|
||||
object.properties.get("CanCollide"),
|
||||
)
|
||||
{
|
||||
let model_transform=glam::Affine3A::from_translation(
|
||||
@ -333,6 +397,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
indexed_models[model_id].instances.push(crate::model::ModelInstance {
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
attributes:get_attributes(&object.name,*can_collide,glam::vec3(velocity.x,velocity.y,velocity.z)),
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -341,5 +406,6 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
|
||||
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||
models:indexed_models,
|
||||
spawn_point,
|
||||
stages,
|
||||
}
|
||||
}
|
||||
|
19
src/main.rs
19
src/main.rs
@ -88,7 +88,9 @@ impl GraphicsData {
|
||||
for model in &indexed_models.models{
|
||||
//make aabb and run vertices to get realistic bounds
|
||||
for model_instance in &model.instances{
|
||||
self.physics.models.push(body::ModelPhysics::from_model(&model,model_instance.transform));
|
||||
if let Some(model_physics)=body::ModelPhysics::from_model(model,model_instance){
|
||||
self.physics.models.push(model_physics);
|
||||
}
|
||||
}
|
||||
}
|
||||
println!("Physics Objects: {}",self.physics.models.len());
|
||||
@ -375,33 +377,46 @@ impl framework::Example for GraphicsData {
|
||||
indexed_models[0].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
attributes:model::CollisionAttributes::contact(),
|
||||
});
|
||||
//quad monkeys
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
attributes:model::CollisionAttributes::contact(),
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
|
||||
color:glam::vec4(1.0,0.0,0.0,1.0),
|
||||
attributes:model::CollisionAttributes::contact(),
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
|
||||
color:glam::vec4(0.0,1.0,0.0,1.0),
|
||||
attributes:model::CollisionAttributes::contact(),
|
||||
});
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
|
||||
color:glam::vec4(0.0,0.0,1.0,1.0),
|
||||
attributes:model::CollisionAttributes::contact(),
|
||||
});
|
||||
//decorative monkey
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(15.,10.,15.)),
|
||||
color:glam::vec4(0.5,0.5,0.5,0.5),
|
||||
attributes:model::CollisionAttributes::Decoration,
|
||||
});
|
||||
//teapot
|
||||
indexed_models[2].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.)),
|
||||
color:glam::Vec4::ONE,
|
||||
attributes:model::CollisionAttributes::contact(),
|
||||
});
|
||||
//ground
|
||||
indexed_models[3].instances.push(ModelInstance{
|
||||
transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
|
||||
color:glam::Vec4::ONE,
|
||||
attributes:model::CollisionAttributes::contact(),
|
||||
});
|
||||
|
||||
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
@ -513,6 +528,7 @@ impl framework::Example for GraphicsData {
|
||||
controls: 0,
|
||||
world:body::WorldState{},
|
||||
game:body::GameMechanicsState::default(),
|
||||
stages:Vec::new(),
|
||||
};
|
||||
|
||||
//load textures
|
||||
@ -768,6 +784,7 @@ impl framework::Example for GraphicsData {
|
||||
textures:Vec::new(),
|
||||
models:indexed_models,
|
||||
spawn_point:glam::Vec3::Y*50.0,
|
||||
stages:Vec::new(),
|
||||
};
|
||||
graphics.generate_model_physics(&indexed_model_instances);
|
||||
graphics.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||
|
15
src/model.rs
15
src/model.rs
@ -56,13 +56,16 @@ pub struct ModelGraphicsInstance{
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
pub struct ModelInstance{
|
||||
//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
|
||||
pub transform:glam::Affine3A,
|
||||
pub color:glam::Vec4,
|
||||
pub color:glam::Vec4,//transparency is in here
|
||||
pub attributes:CollisionAttributes,
|
||||
}
|
||||
pub struct IndexedModelInstances{
|
||||
pub textures:Vec<String>,//RenderPattern
|
||||
pub models:Vec<IndexedModel>,
|
||||
//object_index for spawns, triggers etc?
|
||||
//may make this into an object later.
|
||||
pub stages:Vec<StageDescription>,
|
||||
pub spawn_point:glam::Vec3,
|
||||
}
|
||||
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||
@ -170,6 +173,14 @@ pub enum CollisionAttributes{
|
||||
general:GameMechanicAttributes,
|
||||
},
|
||||
}
|
||||
impl CollisionAttributes{
|
||||
pub fn contact() -> Self {
|
||||
Self::Contact{
|
||||
contacting:ContactingAttributes::default(),
|
||||
general:GameMechanicAttributes::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
|
||||
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
|
||||
|
Loading…
Reference in New Issue
Block a user