binding group per model
This commit is contained in:
parent
1a1509f315
commit
69c7896011
88
src/main.rs
88
src/main.rs
@ -12,11 +12,23 @@ struct Vertex {
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}
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struct Entity {
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transform: glam::Affine3A,
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vertex_count: u32,
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vertex_buf: wgpu::Buffer,
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}
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//temp?
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struct ModelData {
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transform: glam::Affine3A,
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entities: Vec<Entity>,
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}
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struct Model {
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transform: glam::Affine3A,
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entities: Vec<Entity>,
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bind_group: wgpu::BindGroup,
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model_buf: wgpu::Buffer,
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}
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// Note: we use the Y=up coordinate space in this example.
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struct Camera {
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time: Instant,
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@ -112,10 +124,8 @@ pub struct Skybox {
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entity_pipeline: wgpu::RenderPipeline,
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ground_pipeline: wgpu::RenderPipeline,
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main_bind_group: wgpu::BindGroup,
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model_bind_group: wgpu::BindGroup,
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camera_buf: wgpu::Buffer,
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entity_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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models: Vec<Model>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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}
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@ -146,16 +156,17 @@ impl Skybox {
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}
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}
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fn get_entity_uniform_data(entity:&Entity) -> [f32; 4*4] {
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fn get_transform_uniform_data(transform:&glam::Affine3A) -> [f32; 4*4] {
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let mut raw = [0f32; 4*4];
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raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&glam::Mat4::from(entity.transform))[..]);
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raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&glam::Mat4::from(*transform))[..]);
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raw
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}
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fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
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fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
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let data = obj::ObjData::load_buf(&source[..]).unwrap();
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let mut vertices = Vec::new();
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for object in data.objects {
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let mut entities = Vec::<Entity>::new();
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for group in object.groups {
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vertices.clear();
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for poly in group.polys {
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@ -176,11 +187,14 @@ fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
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usage: wgpu::BufferUsages::VERTEX,
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});
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entities.push(Entity {
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transform: glam::Affine3A::default(),
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vertex_count: vertices.len() as u32,
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vertex_buf,
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});
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}
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modeldatas.push(ModelData {
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transform: glam::Affine3A::default(),
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entities,
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})
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}
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}
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@ -197,11 +211,11 @@ impl strafe_client::framework::Example for Skybox {
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self {
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let mut entities = Vec::<Entity>::new();
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add_obj(device,& mut entities,include_bytes!("../models/teslacyberv3.0.obj"));
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add_obj(device,& mut entities,include_bytes!("../models/suzanne.obj"));
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println!("entities.len = {:?}", entities.len());
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entities[6].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
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let mut modeldatas = Vec::<ModelData>::new();
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add_obj(device,& mut modeldatas,include_bytes!("../models/teslacyberv3.0.obj"));
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add_obj(device,& mut modeldatas,include_bytes!("../models/suzanne.obj"));
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println!("models.len = {:?}", modeldatas.len());
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modeldatas[1].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
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let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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@ -279,13 +293,6 @@ impl strafe_client::framework::Example for Skybox {
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let entity_uniforms = get_entity_uniform_data(&entities[6]);
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let entity_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("EntityData"),
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contents: bytemuck::cast_slice(&entity_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout],
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@ -480,16 +487,31 @@ impl strafe_client::framework::Example for Skybox {
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],
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label: Some("Camera"),
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});
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let mut models = Vec::<Model>::new();
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let model_uniforms = get_transform_uniform_data(&modeldata.transform);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("Model{}",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &model_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: entity_buf.as_entire_binding(),
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resource: model_buf.as_entire_binding(),
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},
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],
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label: Some("Model"),
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label: Some(format!("Model{}",i).as_str()),
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});
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models.push(Model{
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transform: modeldata.transform,
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entities: modeldata.entities,
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bind_group: model_bind_group,
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model_buf: model_buf,
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})
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}
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let depth_view = Self::create_depth_texture(config, device);
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@ -499,10 +521,8 @@ impl strafe_client::framework::Example for Skybox {
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entity_pipeline,
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ground_pipeline,
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main_bind_group,
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model_bind_group,
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camera_buf,
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entity_buf,
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entities,
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models,
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depth_view,
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staging_belt: wgpu::util::StagingBelt::new(0x100),
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}
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@ -629,17 +649,18 @@ impl strafe_client::framework::Example for Skybox {
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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let entity_uniforms = get_entity_uniform_data(&self.entities[6]);
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for model in self.models.iter() {
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let model_uniforms = get_transform_uniform_data(&model.transform);
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self.staging_belt
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.write_buffer(
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&mut encoder,
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&self.entity_buf,//description of where data will be written when command is executed
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&model.model_buf,//description of where data will be written when command is executed
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0,//offset in staging belt?
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wgpu::BufferSize::new((entity_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&entity_uniforms));
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.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
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}
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self.staging_belt.finish();
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{
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@ -669,13 +690,16 @@ impl strafe_client::framework::Example for Skybox {
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});
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rpass.set_bind_group(0, &self.main_bind_group, &[]);
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rpass.set_bind_group(1, &self.model_bind_group, &[]);
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rpass.set_pipeline(&self.entity_pipeline);
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for entity in self.entities.iter() {
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for model in self.models.iter() {
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rpass.set_bind_group(1, &model.bind_group, &[]);
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for entity in model.entities.iter() {
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rpass.set_vertex_buffer(0, entity.vertex_buf.slice(..));
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rpass.draw(0..entity.vertex_count, 0..1);
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}
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}
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rpass.set_pipeline(&self.ground_pipeline);
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//rpass.set_index_buffer(&[0u16,1,2,1,2,3][..] as wgpu::BufferSlice, wgpu::IndexFormat::Uint16);
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