yep
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@ -1298,7 +1298,7 @@ fn set_position(body:&mut Body,touching:&mut TouchingState,point:Planar64Vec3)->
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//hovering above the surface 0 units is not intersecting. you will fall into it just fine
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body.position=point;
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//calculate contacts and determine the actual state
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recalculate_touching(body);
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recalculate_touching(state,data,models);
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point
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}
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fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{
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