This commit is contained in:
Quaternions 2024-08-09 16:09:51 -07:00
parent ce47f01375
commit 63395d3928

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@ -1298,7 +1298,7 @@ fn set_position(body:&mut Body,touching:&mut TouchingState,point:Planar64Vec3)->
//hovering above the surface 0 units is not intersecting. you will fall into it just fine
body.position=point;
//calculate contacts and determine the actual state
recalculate_touching(body);
recalculate_touching(state,data,models);
point
}
fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,v:Planar64Vec3)->bool{