tweak matrices
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@ -106,10 +106,10 @@ impl Camera {
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}else{
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}else{
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self.fov/5.0
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self.fov/5.0
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};
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};
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let proj = perspective_rh(fov, aspect, 1.0, 200.0);
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let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
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let proj_inv = proj.inverse();
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let view = glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
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let view = glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
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let view_inv = view.inverse();
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let view_inv = view.inverse();
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let proj_inv = proj.inverse();
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let mut raw = [0f32; 16 * 3 + 4];
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let mut raw = [0f32; 16 * 3 + 4];
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raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
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raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
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