TODOs
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@ -237,6 +237,7 @@ impl IntersectingAttributes{
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}
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}
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//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
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//TODO: deduplicate attributes
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pub enum CollisionAttributes{
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Decoration,//visual only
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Contact{//track whether you are contacting the object
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@ -156,6 +156,7 @@ impl Default for Modes{
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#[derive(Default)]
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struct PhysicsModels{
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//TODO: put meshes, attributes in here, indexed!
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models:Vec<PhysicsModel>,
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model_id_from_wormhole_id:std::collections::HashMap::<u32,usize>,
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}
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@ -164,6 +165,8 @@ impl PhysicsModels{
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self.models.clear();
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self.model_id_from_wormhole_id.clear();
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}
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//TODO: "statically" verify the maps don't refer to any nonexistant data, if they do delete the references.
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//then I can make these getter functions unchecked.
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fn get(&self,model_id:usize)->Option<&PhysicsModel>{
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self.models.get(model_id)
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}
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