fiddle with rustings
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@ -104,8 +104,8 @@ impl GlobalState{
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for model_instance in &model.instances{
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for model_instance in &model.instances{
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if let Some(model_physics)=body::ModelPhysics::from_model(model,model_instance){
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if let Some(model_physics)=body::ModelPhysics::from_model(model,model_instance){
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let model_id=self.physics.models.len() as u32;
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let model_id=self.physics.models.len() as u32;
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//snoop it before it gets stolen
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self.physics.models.push(model_physics);
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for attr in model_instance.temp_indexing.iter(){
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for attr in &model_instance.temp_indexing{
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match attr{
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match attr{
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model::TempIndexedAttributes::Start{mode_id}=>starts.push((*mode_id,model_id)),
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model::TempIndexedAttributes::Start{mode_id}=>starts.push((*mode_id,model_id)),
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model::TempIndexedAttributes::Spawn{mode_id,stage_id}=>spawns.push((*mode_id,model_id,*stage_id)),
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model::TempIndexedAttributes::Spawn{mode_id,stage_id}=>spawns.push((*mode_id,model_id,*stage_id)),
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@ -113,8 +113,6 @@ impl GlobalState{
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model::TempIndexedAttributes::UnorderedCheckpoint{mode_id}=>unordered_checkpoints.push((*mode_id,model_id)),
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model::TempIndexedAttributes::UnorderedCheckpoint{mode_id}=>unordered_checkpoints.push((*mode_id,model_id)),
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}
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}
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}
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}
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//steal it
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self.physics.models.push(model_physics);
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}
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}
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}
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}
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}
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}
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@ -236,7 +234,7 @@ impl GlobalState{
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//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
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//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
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let indexed_models_len=indexed_models.models.len();
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let indexed_models_len=indexed_models.models.len();
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let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
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let mut unique_texture_models=Vec::with_capacity(indexed_models_len);
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for mut model in indexed_models.models.into_iter(){
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for model in indexed_models.models.into_iter(){
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//convert ModelInstance into ModelGraphicsInstance
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//convert ModelInstance into ModelGraphicsInstance
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let instances:Vec<ModelGraphicsInstance>=model.instances.into_iter().filter_map(|instance|{
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let instances:Vec<ModelGraphicsInstance>=model.instances.into_iter().filter_map(|instance|{
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if instance.color.w==0.0{
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if instance.color.w==0.0{
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