face_normal
This commit is contained in:
parent
1b51e21ecd
commit
558febabc3
@ -36,6 +36,10 @@ pub struct PhysicsMesh{
|
|||||||
vert_topology:Vec<VertRefs>,
|
vert_topology:Vec<VertRefs>,
|
||||||
}
|
}
|
||||||
impl PhysicsMesh{
|
impl PhysicsMesh{
|
||||||
|
pub fn face_normal(&self,face_id:FaceId)->Planar64Vec3{
|
||||||
|
self.faces[face_id.0].normal
|
||||||
|
}
|
||||||
|
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
||||||
pub fn face_edges(&self,face_id:FaceId)->&Vec<EdgeId>{
|
pub fn face_edges(&self,face_id:FaceId)->&Vec<EdgeId>{
|
||||||
&self.face_topology[face_id.0].edges
|
&self.face_topology[face_id.0].edges
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user