can't stand the idea of 10 nanoseconds less than 66 ticks per second
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6caa273623
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@ -10,7 +10,8 @@ pub struct PhysicsState {
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pub body: Body,
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pub body: Body,
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//pub contacts: Vec<RelativeCollision>,
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//pub contacts: Vec<RelativeCollision>,
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pub time: TIME,
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pub time: TIME,
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pub strafe_tick_period: TIME,
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pub strafe_tick_num: TIME,
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pub strafe_tick_den: TIME,
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pub tick: u32,
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pub tick: u32,
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pub mv: f32,
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pub mv: f32,
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pub walkspeed: f32,
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pub walkspeed: f32,
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@ -26,7 +27,7 @@ const CONTROL_JUMP:u32 = 0b01000000;//temp
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impl PhysicsState {
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impl PhysicsState {
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//delete this, we are tickless gamers
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//delete this, we are tickless gamers
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pub fn run(&mut self, time: TIME, control_dir: glam::Vec3, controls: u32){
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pub fn run(&mut self, time: TIME, control_dir: glam::Vec3, controls: u32){
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let target_tick = (time/self.strafe_tick_period) as u32;//100t
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let target_tick = (time*self.strafe_tick_num/self.strafe_tick_den) as u32;
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//the game code can run for 1 month before running out of ticks
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//the game code can run for 1 month before running out of ticks
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while self.tick<target_tick {
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while self.tick<target_tick {
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self.tick += 1;
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self.tick += 1;
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@ -58,7 +59,7 @@ impl PhysicsState {
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}
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}
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}
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}
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self.body.time=target_tick as TIME*self.strafe_tick_period;
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self.body.time=target_tick as TIME*self.strafe_tick_den/self.strafe_tick_num;
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}
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}
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//delete this
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//delete this
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@ -69,7 +70,7 @@ impl PhysicsState {
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fn next_strafe_event(&self) -> Option<EventStruct> {
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fn next_strafe_event(&self) -> Option<EventStruct> {
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return Some(EventStruct{
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return Some(EventStruct{
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time:(self.time/self.strafe_tick_period+1)*self.strafe_tick_period,
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time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
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event:crate::event::EventEnum::StrafeTick
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event:crate::event::EventEnum::StrafeTick
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});
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});
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}
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}
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@ -299,7 +299,8 @@ impl strafe_client::framework::Example for Skybox {
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},
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},
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time: 0,
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time: 0,
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tick: 0,
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tick: 0,
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strafe_tick_period: 1_000_000_000/100,//100t
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strafe_tick_num: 100,//100t
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strafe_tick_den: 1_000_000_000,
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gravity: glam::Vec3::new(0.0,-100.0,0.0),
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gravity: glam::Vec3::new(0.0,-100.0,0.0),
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friction: 90.0,
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friction: 90.0,
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mv: 2.7,
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mv: 2.7,
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