try unpub
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@ -507,10 +507,10 @@ enum MoveState{
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}
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pub struct PhysicsState{
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pub time:Time,
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time:Time,
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body:Body,
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world:WorldState,//currently there is only one state the world can be in
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pub game:GameMechanicsState,
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game:GameMechanicsState,
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style:StyleModifiers,
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touching:TouchingState,
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//camera must exist in state because wormholes modify the camera, also camera punch
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@ -525,7 +525,7 @@ pub struct PhysicsState{
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modes:Modes,
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//the spawn point is where you spawn when you load into the map.
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//This is not the same as Reset which teleports you to Spawn0
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pub spawn_point:Planar64Vec3,
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spawn_point:Planar64Vec3,
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}
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#[derive(Clone)]
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pub struct PhysicsOutputState{
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