separate graphics state from global state
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7a8de938af
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50e9152ee2
@ -553,6 +553,10 @@ impl Body {
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}
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impl PhysicsState {
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pub fn clear(&mut self){
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self.models.clear();
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self.modes.clear();
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}
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//tickless gaming
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pub fn run(&mut self, time_limit:TIME){
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//prepare is ommitted - everything is done via instructions.
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98
src/main.rs
98
src/main.rs
@ -38,16 +38,13 @@ pub struct GraphicsBindGroups {
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skybox_texture: wgpu::BindGroup,
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}
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pub struct GraphicsPipelines {
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pub struct GraphicsPipelines{
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skybox: wgpu::RenderPipeline,
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model: wgpu::RenderPipeline,
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}
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pub struct GraphicsData {
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start_time: std::time::Instant,
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pub struct GraphicsState{
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screen_size: (u32, u32),
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manual_mouse_lock:bool,
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physics: body::PhysicsState,
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pipelines: GraphicsPipelines,
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bind_groups: GraphicsBindGroups,
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bind_group_layouts: GraphicsBindGroupLayouts,
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@ -59,7 +56,20 @@ pub struct GraphicsData {
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staging_belt: wgpu::util::StagingBelt,
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}
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impl GraphicsData {
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impl GraphicsState{
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pub fn clear(&mut self){
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self.models.clear();
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}
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}
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pub struct GlobalState{
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start_time: std::time::Instant,
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manual_mouse_lock:bool,
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graphics:GraphicsState,
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physics:body::PhysicsState,
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}
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impl GlobalState{
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const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus;
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fn create_depth_texture(
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@ -247,9 +257,9 @@ impl GraphicsData {
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//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
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let mut model_count=0;
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let mut instance_count=0;
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let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
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let uniform_buffer_binding_size=<GlobalState as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
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let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
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self.models.reserve(models.len());
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self.graphics.models.reserve(models.len());
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for model in models.into_iter() {
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instance_count+=model.instances.len();
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for instances_chunk in model.instances.rchunks(chunk_size){
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@ -264,13 +274,13 @@ impl GraphicsData {
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Some(texture_id)=>{
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match double_map.get(&texture_id){
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Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
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None=>&self.temp_squid_texture_view,
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None=>&self.graphics.temp_squid_texture_view,
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}
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},
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None=>&self.temp_squid_texture_view,
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None=>&self.graphics.temp_squid_texture_view,
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};
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.bind_group_layouts.model,
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layout: &self.graphics.bind_group_layouts.model,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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@ -282,7 +292,7 @@ impl GraphicsData {
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
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resource: wgpu::BindingResource::Sampler(&self.graphics.samplers.repeat),
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},
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],
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label: Some(format!("Model{} Bind Group",model_count).as_str()),
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@ -293,7 +303,7 @@ impl GraphicsData {
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usage: wgpu::BufferUsages::VERTEX,
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});
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//all of these are being moved here
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self.models.push(ModelGraphics{
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self.graphics.models.push(ModelGraphics{
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instances:instances_chunk.to_vec(),
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vertex_buf,
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entities: model.entities.iter().map(|indices|{
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@ -315,7 +325,7 @@ impl GraphicsData {
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println!("Texture References={}",num_textures);
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println!("Textures Loaded={}",texture_views.len());
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println!("Indexed Models={}",indexed_models_len);
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println!("Graphics Objects: {}",self.models.len());
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println!("Graphics Objects: {}",self.graphics.models.len());
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println!("Graphics Instances: {}",instance_count);
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}
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}
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@ -351,7 +361,7 @@ fn to_uniform_data(camera: &body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4]
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raw
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}
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impl framework::Example for GraphicsData {
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impl framework::Example for GlobalState {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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| wgpu::Features::TEXTURE_COMPRESSION_ETC2
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@ -758,11 +768,8 @@ impl framework::Example for GraphicsData {
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let depth_view = Self::create_depth_texture(config, device);
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let mut graphics=GraphicsData {
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manual_mouse_lock:false,
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start_time: Instant::now(),
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let graphics=GraphicsState {
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screen_size: (config.width,config.height),
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physics,
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pipelines:GraphicsPipelines{
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skybox:sky_pipeline,
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model:model_pipeline
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@ -780,21 +787,28 @@ impl framework::Example for GraphicsData {
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temp_squid_texture_view: squid_texture_view,
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};
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let mut state=GlobalState{
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start_time:Instant::now(),
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manual_mouse_lock:false,
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graphics,
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physics,
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};
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let indexed_model_instances=model::IndexedModelInstances{
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textures:Vec::new(),
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models:indexed_models,
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spawn_point:glam::Vec3::Y*50.0,
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modes:Vec::new(),
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};
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graphics.generate_model_physics(&indexed_model_instances);
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graphics.generate_model_graphics(&device,&queue,indexed_model_instances);
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state.generate_model_physics(&indexed_model_instances);
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state.generate_model_graphics(&device,&queue,indexed_model_instances);
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let args:Vec<String>=std::env::args().collect();
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if args.len()==2{
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graphics.load_file(std::path::PathBuf::from(&args[1]), device, queue);
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state.load_file(std::path::PathBuf::from(&args[1]), device, queue);
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}
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return graphics;
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return state;
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}
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fn load_file(&mut self,path: std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue){
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@ -837,8 +851,8 @@ impl framework::Example for GraphicsData {
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}{
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let spawn_point=indexed_model_instances.spawn_point;
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//if generate_indexed_models succeeds, clear the previous ones
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self.models.clear();
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self.physics.models.clear();
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self.physics.clear();
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self.graphics.clear();
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self.generate_model_physics(&indexed_model_instances);
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self.generate_model_graphics(device,queue,indexed_model_instances);
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//manual reset
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@ -911,7 +925,7 @@ impl framework::Example for GraphicsData {
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15=>{//Tab
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if s{
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self.manual_mouse_lock=false;
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match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
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match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.screen_size.0 as f32/2.0, self.graphics.screen_size.1 as f32/2.0)){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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@ -951,7 +965,7 @@ impl framework::Example for GraphicsData {
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delta,//these (f64,f64) are integers on my machine
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} => {
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if self.manual_mouse_lock{
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match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
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match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.screen_size.0 as f32/2.0, self.graphics.screen_size.1 as f32/2.0)){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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@ -986,8 +1000,8 @@ impl framework::Example for GraphicsData {
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device: &wgpu::Device,
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_queue: &wgpu::Queue,
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) {
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self.depth_view = Self::create_depth_texture(config, device);
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self.screen_size = (config.width, config.height);
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self.graphics.depth_view = Self::create_depth_texture(config, device);
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self.graphics.screen_size = (config.width, config.height);
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self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
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}
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@ -1007,19 +1021,19 @@ impl framework::Example for GraphicsData {
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// update rotation
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let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
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self.staging_belt
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self.graphics.staging_belt
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.write_buffer(
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&mut encoder,
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&self.camera_buf,
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&self.graphics.camera_buf,
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0,
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wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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//This code only needs to run when the uniforms change
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for model in self.models.iter() {
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for model in self.graphics.models.iter() {
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let model_uniforms = get_instances_buffer_data(&model.instances);
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self.staging_belt
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self.graphics.staging_belt
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.write_buffer(
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&mut encoder,
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&model.model_buf,//description of where data will be written when command is executed
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@ -1029,7 +1043,7 @@ impl framework::Example for GraphicsData {
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)
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.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
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}
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self.staging_belt.finish();
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self.graphics.staging_belt.finish();
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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@ -1048,7 +1062,7 @@ impl framework::Example for GraphicsData {
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},
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})],
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depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
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view: &self.depth_view,
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view: &self.graphics.depth_view,
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depth_ops: Some(wgpu::Operations {
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load: wgpu::LoadOp::Clear(1.0),
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store: false,
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@ -1057,11 +1071,11 @@ impl framework::Example for GraphicsData {
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}),
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});
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rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
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rpass.set_bind_group(1, &self.bind_groups.skybox_texture, &[]);
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rpass.set_bind_group(0, &self.graphics.bind_groups.camera, &[]);
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rpass.set_bind_group(1, &self.graphics.bind_groups.skybox_texture, &[]);
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rpass.set_pipeline(&self.pipelines.model);
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for model in self.models.iter() {
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rpass.set_pipeline(&self.graphics.pipelines.model);
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for model in self.graphics.models.iter() {
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rpass.set_bind_group(2, &model.bind_group, &[]);
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rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
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@ -1071,18 +1085,18 @@ impl framework::Example for GraphicsData {
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}
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}
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rpass.set_pipeline(&self.pipelines.skybox);
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rpass.set_pipeline(&self.graphics.pipelines.skybox);
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rpass.draw(0..3, 0..1);
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}
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queue.submit(std::iter::once(encoder.finish()));
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self.staging_belt.recall();
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self.graphics.staging_belt.recall();
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}
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}
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fn main() {
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framework::run::<GraphicsData>(
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framework::run::<GlobalState>(
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format!("Strafe Client v{}",
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env!("CARGO_PKG_VERSION")
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).as_str()
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