implement additional attribute populating
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@ -50,7 +50,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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let mut contacting=crate::model::ContactingAttributes::default();
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let mut force_can_collide=can_collide;
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match name{
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//"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:1.0,drag:1.0}),
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"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity}),
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"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
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"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
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"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
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@ -96,13 +96,18 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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match force_can_collide{
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true=>{
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match name{
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//"Bounce"=>(),
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"Bounce"=>contacting.elasticity=Some(u32::MAX),
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"Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}),
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"Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}),
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other=>{
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//REGEX!!!!
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//Jump#
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//WormholeIn#
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if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
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.captures(other){
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match &captures[1]{
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"Jump"=>general.jump_limit=Some(crate::model::GameMechanicJumpLimit{count:captures[2].parse::<u32>().unwrap()}),
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"WormholeIn"=>general.wormhole=Some(crate::model::GameMechanicWormhole{model_id:captures[2].parse::<u32>().unwrap()}),
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_=>panic!("regex3[1] messed up bad"),
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}
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}
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}
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}
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crate::model::CollisionAttributes::Contact{contacting,general}
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